PC - AOR Assetto Corsa Formula 3 Season 3 League Rules | ApexOnlineRacing.com

PC AOR Assetto Corsa Formula 3 Season 3 League Rules


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Sarv_H25

Assetto Corsa Coordinator
Staff member
AC Coordinator
Dec 27, 2018
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League Rules [MUST-READ]

Our rules are designed to promote clean and fair racing in the leagues. In short, driving cleanly means no corner cutting or track extending to gain time, and no contact with other cars. We understand that mistakes and accidents can happen, but as a driver in our leagues, you are required to do your very best to ensure clean racing at all times. The rules also include guidelines for general behaviour and league participation.

Scroll down to see a specific section of the rules.

1. Racing Rules
1.1 Clean Racing
1.2 Overtaking
1.3 Defending
1.4 Corner Cutting
1.5 Qualifying Etiquette
1.6 Spacial Awareness

2. On-Track Regulations
2.1 Being Lapped
2.2 Pit Stops
2.3 In-Game Disqualification
2.4 Drag Reduction System

3. General Behaviour
3.1 Communication
3.2 Lobby etiquette
3.3 Race etiquette
3.4 Rage-quitting
3.5 Forum activity

4. Participation
4.1 Missing races
4.2 Connection & Lag
4.3 Pulling out mid-season

5. Rule Enforcement
5.1 Saving Replays
5.2 Stewards Panel
5.3 Penalties
5.4 Penalty points system
5.5 Blacklist


1.Racing rules

1.1 Clean racing:

1.1.1
● Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.

1.1.2
● Deliberately crashing into another car will result in being permanently excluded from the league.

1.1.3
● If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. Even if it doesn't benefit the other car, that is the punishment you have to take for causing a collision. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race. This rule can only be overruled by the affected driver telling you over voice chat to keep going.

1.1.3.1
● The above rule still applies even if lag (connection issues) is the cause of the incident, when it is obvious that your car's lag is the cause of another driver going off, as this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.

1.2 Overtaking:

● Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.

1.3 Defending:

● Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside the defending car's rear wheels), you must adjust your line to avoid contact.

1.4 Corner cutting/track extending:

1.4.1
● Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively. For us at AOR, white lines are the boundaries no matter what.

1.4.2
● If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
If any driver is reported abusing the track limits and there are pictures provided in the steward's case, then it is up to the accused driver to defend himself and provide us with videos of all raised cuts/extensions with pedal movement that he slowed down or not. After that, the number of cuts/extensions will be adjusted accordingly.

1.5 Qualifying etiquette:

1.5.1
● In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. Failure to do so will incur penalisation.

1.5.2
● If you join the session after qualifying has taken place, there is a chance your car will be placed in the pole position slot on the grid. If this happens you are to let the field pass you safely as soon as possible - failure to do so will result in disqualification from the race.

1.6 Spacial Awareness:

1.6.1
● Assetto Corsa does have an assist arrow to let you know when a car is in close proximity to yours but it is not too accurate. It is advised to use the HeliCorsa app which detects cars around you. Being aware of where another car is majorly important in a race so taking extra care is important both at the start of a race and in battles.

1.6.2
● If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle.

1.6.3
● If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors.

1.6.4
● When you're coming up to lap another car, it is advised to alert that driver through the chat so they are aware that you will soon be lapping them.

2. On-Track Regulations:

2.1 Being lapped:

2.1.1
● We are running with the in-game rules & flags system OFF, which means that game will not alert you with a blue flag when you are about to be lapped. Take extra caution when being lapped, it is your responsibility to use driver tools to monitor and appropriately let the leaders through safely at the earliest opportunity, without blocking them. Leaders usually say on voice chat that they are closing for additional notice.

2.1.2
● If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front. It is advisable to tell on chat that you are faster and ask if you can overtake the leading car.

2.2 Pit stops:

2.2.1
● Pitting is not automatic, so you will have to drive manually through the pitlane and find and stop at your pit box. Your pit box will be a visible square box, where you will have to park your car inside. Slowing the car down before entering pits is automatic.

2.2.2
● The game will automatically slow your car down upon entering the pits. This does not mean you can perform dangerous pit entry moves by carrying excessive speed during entry. This is strictly disallowed and dangerous driving of such manner will be appropriately penalized.

2.2.3
● Stay within the white line when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised.

2.2.4
● If at any point in qualifying you want to return to the pitbox, please do this off-track or manually drive to the pits.

2.3 In-Game Disqualification:
● If you are disqualified from the race in-game, submit your full race replay to the stewards. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was unfair, or a result of a game glitch, then you will be classified as the last finisher and score full points for that race.

2.4 Drag Reduction System (DRS):

2.4.1
● DRS can be activated with the RSS 3 V6 in certain DRS zones on all tracks placed on the calendar. DRS can be activated in all sessions in the appropriate DRS zones on straights. It will be the drivers responsibility to monitor these DRS straights and activate DRS appropriately. DRS will automatically deactivate upon braking.

2.4.2
● DRS with the RSS 3 V6 will be enabled on all zones through every session regardless of track position and the gap between yourself and the car in front.

3. General Behaviour:

3.1 Communication:
● We urge you to use a working headset while in the race lobby, to effectively receive any potential messages or instructions from the League Coordinator. Having the ability to talk to other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents. Also please make sure , if your headset is too sensitive to use the "push-to-talk" feature. It is quite distracting if the entire lobby can hear your wheel making noises.

It is not mandatory to be in game chat and use a headset, but it is desirable.

PC leagues will have access to a Discord server which acts as the official game chat. All discussion for this league will be under #ac_f3_league_chat.

3.2 Lobby etiquette:

3.2.1
● Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.

3.2.2
● Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

3.2.3
● Respect the League Coordinator. Listen if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.

3.3 Race etiquette:

3.3.1
● If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.

3.3.2
● If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat or in the forum post race. Remember to submit a replay of the accident.

3.3.3
● If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.

3.4 Rage-quitting:
● Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues, or that you are so far behind that it's obvious that you won't be racing anyone for the rest of the race. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.

3.5 Forum activity:

3.5.1
● You need to be an active member on the AOR forum while being a driver in our leagues. We aren't forcing you to make several posts every day, but we prefer drivers who are involved with the community. We will occasionally check how long it has been since a driver has been logged into his forum account - if you have been inactive on the forum for a long period of time, you may be placed on the reserve list or removed from the league.

3.5.2
● You are also expected to behave in a respectful manner on the forum, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community. It is advisable to press "watch forum" and also "watch thread" to receive alerts on your profile if new thread/new messages will appear on your watched forum. You can find "watch forum" button under the "POST NEW THREAD" button if you are just in the forum pages of Assetto corsa (for example in AOR PC Assetto Corsa League - Season 4). "watch thread" is located on the same place but you have to be in that desirable thread (for example "race thread")

4. Participation:

4.1 Missing races:

4.1.1
● If you are unable to attend a race, you have to give sufficient notice for your absence before the race starts. This is done by informing your League Coordinator of your situation, either by sending him a private message or by making a post in the race thread on the forum. It is your responsibility to make sure the Coordinator gets your message.

4.1.2
● When informing the Coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and your position in the league will be put under review immediately.

4.1.3
● When informing the Coordinator of your absence, it must be you who contacts the Coordinator, not a friend or fellow member of the tier. Additionally, sufficient notice should be given. For example, 15 minutes before the lobby is set up is not sufficient notice. Letting the Coordinator know after the race will be marked down as uninformed absence unless an acceptable reason is given.

4.1.4
● If you get marked for 1 uninformed absence throughout a season, whether this is consecutive or not, you will be moved to the reserve list. If you get more, your position in the league will be reviewed. On the other hand, with quite a lot of interest in Season 2, we also expect similar interest in Season 3, so if a driver is marked with 3 informed no-shows, they will be moved to the reserve list as well after the 3rd race they don’t race.

4.1.5
● Getting another driver to race in your name is also completely prohibited and will result in serious punishment as it is against the AOR rules of conduct.

4.2 Connection & Lag:

4.2.1
● It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers.

4.3 Pulling out mid-season:

4.3.1
● If you have to pull out of the league while the season is ongoing, you must let a member of the Assetto Corsa Coordinator Team know. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to rejoin the leagues in the future.

4.3.2
● It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

4.3.3
● If you find yourself in a situation where you're not enjoying your league because all other drivers are too quick or too slow compared to yourself, contact a member of the Assetto Corsa Team rather than just giving up - and maybe we can find a solution.

4.3.4
● Note that the above rules only apply while the season is ongoing. We don't have a problem with drivers choosing to leave after a season has finished, for whatever reason.

5. Rule Enforcement:

We can't possibly control all the actions of our drivers, but we have ways to penalise drivers who break the rules.

5.1 Saving Replays
As a means of helping the stewards with their enquiries, all drivers are required to save their race replays and keep it stored for at least one week after the race has taken place.

5.2 Stewards Panel:

The Stewards Panel forum can be used to report incidents or wrongdoings that occur in a race. They will then be investigated by the Assetto Corsa Team and appropriate action will be taken. The Stewards Enquiry format must be followed otherwise your enquiry might be ignored. The format can be found as the first thread under the Stewards Enquiry sub-forum.

What you can make a stewards enquiry for:

● Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or driving too aggressively - you should report this to the stewards for investigation.
● Track limits: If you witness another driver persistently gaining time by abusing the track limits by either running wide or cutting corners, you should report this to the stewards for investigation.
● Dangerous Driving: If a driver rejoins the track in an unsafe or dangerous manner, you should report it to the stewards.

Time limit for enquiries: Note that there is a time limit of 48 hours after the race has ended to make a stewards enquiry for an incident you have been involved in or witnessed during the race. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened.

AOR staff members may open steward inquiries on any driver.

Uploading video evidence: Any video evidence submitted in a stewards enquiry must be uploaded to a video streaming site (such as YouTube, Streamable, Dailymotion) before being embedded and/or linked to in the enquiry thread.

Stewards should not have to download video files in order to watch your evidence.

The following elements, recorded from the race replay, are required in the video:
- Cockpit and Chase point of view of the driver submitting the inquiry, recorded at normal speed
- Cockpit and Chase point of view of the driver who caused the incident, recorded at normal speed
Any additional point of view (track side, helicam, live PoV from a streaming etc.) can be added after the required elements.

If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.

5.3 Penalties:

The stewards have a variety of penalties that may be applied to punish drivers if a rule has been broken, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details.

● Qualifying ban for the next race (will usually be applied in place of a time penalty if the driver did not finish the race)
● Disqualification from the race
● One-race ban
● Multiple-race ban
● Permanent removal from the league

Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties are discussed by the Stewards Panel (consisting of the members of the Assetto Corsa Team - Admins, Moderators and Coordinators) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question. If a penalty is given, and the case is closed, there will be no further complaining or trying to revert the penalties. Nobody is happy to be penalised but Coordinators spent their own time to discuss and judge reported incidents and their final penalty is agreed by all of them. If there is still somebody who will be unhappy with the result and will be messaging to coordinators on forum, social media, steam, etc, will get additional penalty.

5.4 Penalty points system:

AOR staff members may open steward inquiries on any driver.

The penalty points system is a way of keeping track of a driver's record of breaking the rules. Penalty points will be added alongside normal race penalties, as per the list below.

The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below.

● 5 points - Driving dangerously or unsporting and/or abusive behavior towards other drivers
● 5 points - Causing a minor avoidable collision
● 10 points - Causing a moderate avoidable collision
● 20 points - Causing a major avoidable collision
● 50 points - Deliberately crashing into another driver

If you accumulate 25 points, you will be awarded a qualifying ban for the next race week.
If you accumulate 40 points, you will be awarded a two race ban for the next race week.
If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league.

Time penalties will be awarded simultaneously in the following circumstances.

● +5 second time penalty - Driving in a dangerous or unsporting manner.
● +5 second time penalty - Causing a minor avoidable collision.
● +15 second time penalty - Causing a moderate avoidable collision.
● +30 second time penalty - Causing a major avoidable collision.
● Disqualification - Causing a major avoidable collision involving multiple vehicles and/or continued intended contact with other drivers.

Modifiers to Drivers License Penalties:

● - 5 points - Returned position after a minor avoidable collision.
● + 15 points - Causing a Lap 1 Turn 1 avoidable incident.

Penalty points will be reset after the season has concluded.

5.5 Blacklist:

The blacklist contains the names of drivers who have been removed from the leagues, and drivers who have left the leagues during an ongoing season with no good reason.

Having your name applied to the blacklist generally means that you will not be allowed to rejoin the leagues in the future.
 
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