PS4 - AOR DTM - League Information - Season 2 | ApexOnlineRacing.com

PS4 AOR DTM - League Information - Season 2


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iJokeri22

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AOR Project CARS DTM Leagues - Season 2

PS4 - League Information

This thread contains general information about the AOR DTM League on PS4 such as the league structure, assist restrictions and lobby settings.

League Structure:
● Amount of leagues:
There will be a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
● League setup: In the event of multiple leagues, the leagues will be tiered, with the aim to have the faster drivers in the higher league(s) and the slower drivers in the lower league(s).

● Race night format:
- Practice: 20 Minutes
- Qualifying: 15 minutes
- Warmup: 5 minutes
- Race: 40 Minutes [Approximately]

Day/Time:
● Race day:
Tuesday
● Event start: 8:00pm (UK time)

Notable Dates:
● Sign-up opens:
October 11th
● Driver placement announcement:
October 18th
● Season begins:
October 25th
● Season duration: 13 weeks

Important Links:
● Sign Up: PS4
Race Calendar
League Rules


Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier System
● Overview on how the league tiers are built up
● Promotions and Relegations

Assist Restrictions
● Overview of what assists are available to use in each league tier

Lobby Settings
● Overview of the lobby settings that will be applied for the league races

Points System
● Driver and Teams Championship scoring

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections

Who to contact
● Overview of the members involved with running the DTM leagues
 
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iJokeri22

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Tier System:

● Amount of leagues:

Each tier contains one league. The amount of tiers/leagues each platform runs depends on the amount of drivers signing up at the start of the season.

All of the tiers will be running the Mercedes Benz AMG C Coupe DTM car.

● Driver placements:

In the event of multiple leagues on one platform, the aim is to have the faster drivers in the higher league(s) and slower drivers in the lower league(s).

● Promotion & relegation system:

All leagues have fixed promotion & relegation spots which come into effect at the end of the season, based on drivers' finishing positions in the championship, overall pace and consistency throughout the season.

Ideal scenario: The top finishers from each league will be guaranteed a move to the league above, and the bottom will be guaranteed a move to the league below.

However, bear in mind that whether it will be possible to fully adhere to this system will depend on how many of the league drivers carry over to the following season, and in turn how many league tiers are set up.
 

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Assist Restrictions:

PS4 Assist Restrictions
The tables below demonstrate what assists are allowed/banned in each league (in the event of 2 tiers):



*Racing Line is allowed in all tiers only because there is no lobby setting to restrict it.
 

iJokeri22

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Lobby Settings:

The following lobby settings will be used for the DTM league races.

Structure:
● Maximum Grid Size: 16
● Opponents All Identical Car: Yes
● Car Class: Touring

Sessions:
- Practice: 20 Minutes
- Qualifying: 15 minutes
- Warmup: 5 minutes
- Race: 40 Minutes [Approximately]

Conditions:
● Weather: See Calendar
● Weather Progression: Sync To Race
● Date Type: Custom (Day of race)
● Starting Time: 12:00pm
● Time Progression: X2

Restrictions:
● Force Interior View: No
● Force Manual Gears: Depends on tier (see assist restrictions)
● Force Realistic Driving Aids: No
● Force Default Setups: No
● Allow ABS: No
● Allow Stability Control: No
● Allow Traction Control: No
Mandatory pit-stop: Yes

● Damage: Full Damage
● Mechanical Failures: No*
● Tyre Wear: Real
● Fuel Usage: Real
● Auto Start Engine: Yes

*We feel adding mechanical failures would unnecessarily increase the chances of drivers having their races end through no fault of their own.

● Flags & Penalties: On
● Allow Ghosted Vehicles: No
● Start Type: Standing

Setup Restrictions:
The league will be using the same restricted setup rules as S1, the only setup changes allowed will be Tires and Brakes, Differential and Engine settings.




 
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Points System:

● Driver Championship scoring:

The following points will be scored for each race finishing position.

1st- 25
2nd- 18
3rd-15
4th- 12
5th- 10
6th- 8
7th- 6
8th- 4
9th- 2
10th- 1
11th- 0
12th- 0
13th- 0
14th- 0
15th- 0
16th- 0

Pole Position - 1 point

- Drivers need to have completed at least 90% of the race distance in order to score full points for their classified position and be eligible for the fastest lap point.
- Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their classified position.
- Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
 

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Disconnection Guidelines:

● Disconnections:

● If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

● If a driver loses connection during warm-up, they will be invited back into the lobby, there is a cut-off at the point a driver can be invited back, if it possible to invite you back, you will be.

● If a driver loses connection during the race, that is tough luck, and unfortunately nothing can be done about that.

● We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

● Mass disconnections:

● If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

The coordinator of the league will make sure everybody is aware of their position - this may take some time.

● During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

● If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

● If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 

iJokeri22

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Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR Radical Leagues:

● General Overseers:
@iJokeri22
 
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