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F1 Senna Equivalent
Staff member
GT Coordinator
Mar 12, 2016

AOR GT Sport League Season 2 - Gr.3 (GT3)

Welcome to the second Gran Turismo Sport season here at Apex Online Racing. For this season we will be racing Gr.3 cars around a mix of famous real world tracks and fantasy tracks in an effort to scratch that itch we all have for speed, danger and above all, close competition.

● League Rules & Regulations

● Calendar

● Car and Team Selection

● Main discussion

● Sign Up

League Structure

For this season we will be having a 40 minute feature race followed by a 20 minute sprint race that will have a reverse position grid based on the results of the feature race. Qualifying for the feature race (depending on the number of participants) will be either a 15 minute group session or a qualifying time trial submission (detailed in the Race Information section) for each of the first seven (7) rounds.

In short:

15 min. group Qualifying session (less than 20 signups)
-or- Qualifying time trial submission (greater than 20 signups)

40 min. Feature Race (or equivalent number of laps)

20 min. Sprint Race (or equivalent number of laps) with Reverse Grid

Starting Thursday 4 October, 2018 each event will begin promptly at 8pm UK time with the Open Lobby Room opening at 7pm for practice. In order to ensure the best experience for everyone involved it is strongly suggested that all drivers enter the lobby at least 20 minutes before the event start time.

If you are unable to attend a race please contact a league coordinator at least 1 hour prior
to the event start time.

In short:

Starting Thursday 4 Oct 2018 & each subsequent Thursday for 8 rounds

Lobby Open 7pm UK time

Event Start 8pm UK time

Please be in the lobby 20 min. early

In the event of 20+ participants (16 full time drivers + 4 reserve drivers) multiple race rooms will be created each with their own dedicated coordinator. For example if there are enough sign-ups to fill 3 rooms (total of 48) the top 16 fastest qualifiers would report to room #1, 17-31 would report to room #2 and finally, 32-48 would report to room #3.

Final Race Procedure & Championship Points Table

Round 8 will NOT feature a qualifying time trial submission prior to the main event but will instead have a normal qualifying round determining the starting grid and the room assignment determined by the season championship points acquired from a driver’s best six (6) results out of the first seven (7) rounds. Points per race for each room will be distributed as follows:

Points no. 1-16 (Race Room 1): 80 73 70 67 65 63 61 59 57 56 55 54 53 52 51 50
Points no. 17-32 (Race Room 2): 55 48 45 42 40 38 36 34 32 31 30 29 28 27 26 25
Points no. 33-48 (Race Room 3): 30 23 20 17 15 13 11 9 8 7 6 5 4 3 2 1

If We are less than 20 (16 + 4 reserves) everybody will race in Race Room 1 and a win will subsequently produce 80 points. I We are more than 20 and therefore split You in two Race Rooms, the first half will go to Race Room 1 and the other half will go to Race Room 2. The Winner of Race Room 1 will get 80 points and the winner of Race Room 2 will get 55 points.
All rooms will award one (1) additional point for Pole Position and one (1) for fastest lap during the 40 minute feature race. Sprint Races will utilize the same points spread as illustrated above including the additional base points where applicable.

Race Information

Any car classed as Group 3 by the game is eligible to participate to a maximum 4-6 entries (depending on number of participants) per manufacturer. Once a driver has selected a car, that car cannot be changed for the duration of the season. Balance of Performance (BoP) will be used, and Set-Ups are prohibited.

Allowed Assists

Traction Control System (TCS), Anti-lock Braking System (ABS)

Banned Assists

Counter Steer Assist (CSA), Automatic Stability Management (ASM), Driving Line, Auto Drive


For the first seven (7) rounds of the season and depending on the number of driver sign ups, qualifying will be conducted in one of two ways. If there are 20 drivers or less a 15 minute qualifying round will proceed the feature race. This will be a group qualifying session similar to that used in Formula1. As such drivers are responsible for creating and maintaining their own space during the qualifying round. Once the time period has elapsed (you will be notified by the coordinator when time is up) please DO NOT sit in the pits. If you are in the pits at the end of the session please drive out past the sector 1 timing split and find a place to park off track. This will ensure everyone will be lined up properly at the start of the race and help prevent drivers being stuck on the grid and/ or auto-drive at the start of the race.

For 21 or more driver sign ups qualifying will be determined through the Time Trial function in the offline Arcade Mode. As there is no way to police setups or tyre choice it is recommended that drivers use Racing Super Soft tyres. Setups may be used for qualifying but keep in mind that they will be prohibited for the races. BoP however, will be enforced through the means used to post your time trial times.

When you are satisfied with your time trial, post a screenshot of the Time Trial Ranking Board to the appropriate race thread in the AOR GT Sport forum. A valid entry must contain the following:
(As indicated above by the red arrows) Track Name, Your Gamer Tag, Your pre-approved car & the BoP indicator illuminated. Posts missing any of the required information will not be accepted under any circumstance. In addition, Posts made after 12:00pm the Wednesday before the event
will not be accepted.

Race Start

AOR GT Sport Leagues utilize a Manual Rolling Start procedure in the Feature Race. Please click the link and make sure you are familiar with this procedure.

See also the Manual Rolling start tutorial here

For the Sprint Race We will use the "In Game - Rolling Start" procedure. This as not to "waste" too much time.

Tyre Allocation/ Pit Stops

Two tyre compounds will be available for each race. A change of compound is NOT mandatory as there is (as of yet) no function to police this in the game. The compounds on offer will be a hard set for the feature race and a 1 step softer set for the sprint race. (ex. Round 1 @ Lago Maggiore will have Racing Hard & Racing Medium for the feature race with Racing Medium & Racing Soft for the sprint race)

Pit stops, while NOT mandatory, are strongly suggested as fuel consumption & tyre wear will be set to 4x normal.

Lobby Settings

Room Name
● AOR s2 Gr3 rdX rmX

Basic Settings
● Room Mode: Practice/ Endurance (for timed race) Practice/ Race (for lap count race)
● Room Privacy: Friends Only

● Race Type: Race for Real
● Fixed Room Ownership: Yes (Friends Only room automatically sets this to ‘yes’)
● Max Number of Participants: 16
● Required Driver Rating: (blank)
● Required Sportsmanship Rating: (blank)

Track Settings (Round 1 used as example)
● Track: Lago Maggiore East II
● Select Condition: 11:30 Fine Weather
● Time Limit: 40mins (feature race) 20mins (sprint race)

Race Settings
● Start Type: Grid Start into AOR Manual Rolling Start
● Grid Order: Fastest First (reverse grid 2nd Race)
● Boost: Off
● Slipstream Strength: Real
● Visible Damage: On
● Mechanical Damage: Light
● Tyre Wear: 4x
● Fuel Depletion: 4x
● Initial Fuel: 100 Litres (Max)
● Grip Reduction On Wet Track/Track Edge: Real
● Race Finish Delay: 90 seconds (1 lap race time)

Regulation Settings
● Balance of Performance: On
● Maximum Tyre Rating: Racing Medium (Feature) | Maximum Tyre Rating: Racing Soft (Sprint)
● Minimum Tyre Rating: Racing Hard (Feature) | Minimum Tyre Rating: Racing Medium (Sprint)

Two tyre compounds allowed for each race – One compound softer for Sprint Race
(ex. Medium / Hard for Feature Race and Soft/Medium for Sprint Race)

● Car Number Type: No Limit
● Tuning: Prohibited
● Kart Usage: Off

Penalty Settings
● Ghosting During Race: Weak
● Shortcut Penalty: Invalidate laptime
● Wall Collision Penalty: Time Penalty (Strong)
● Wall Collision Detection: Lenient

You will first need to set ‘Wall Collision Penalty’ to ‘Invalidate Time’, then set ‘Wall Collision Detection’
to (Mild), then reset ‘Wall Collision Penalty’ back to (Strong)

● Side Contact Penalty: Off
● Correct Vehicle Course After Wall Collision: Off
● Replace Cars When They Leave The Track: Off
● Flag Rules: On
● Ghost Lapped Cars: Off

Limit Driving Options
● Countersteering Assistance: Prohibited
● Active Stability Management: Prohibited
● Driving Line Assist: Prohibited
● Traction Control: No Limit
● ABS: No Limit
● Auto-Drive: Prohibited

Who to contact

For league related enquiries or questions, your first point of contact should be a staff member within the Race Room you have qualified for - or the League Coordinator. Upon joining a Race Room, it will be made clear who your Race Room Coordinator is.

Example reasons to contact them could be:
● To inform them that you're missing a race
● To get information about your Race Room
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the GT Sport Leagues:
● General Overseer:


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