AOR GT3 S11 - Driver Briefing | ApexOnlineRacing.com

AOR GT3 S11 - Driver Briefing


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Michel--NL

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AOR Project CARS 2 GT3 Leagues - Season 11
All platforms - Driver Briefing

Driver Briefing what is it?
In these briefings, we will highlight corners/areas where we feel the in-game track limit detection is not sufficient and inform of the track limits to follow.

Overall rule for track limits
As of this season we will rely more heavily on the in game detection of track limits and possible violations. If the game allows a wider corner and don't warn you for that, then it is generally speaking, OK - unless we informed you about it in the driver briefing per race post.

In game penalties for track limit violations will not be removed by the stewards. Exceptions are possible penalties caused by bugs/issues in the game (no such bugs are currently known), or if you get for example a 30 second time penalty for avoiding a crash.
Generally, if you get a slow down in the game, we expect you to serve it.
We feel, this change will allow closer racing, avoid unnecessary mass investigations and allow a generally more positive atmosphere in highly competitive environments.

Please be aware that any exploitation of the in game system, e.g. exploiting possible bugs or unexpected game behaviour will result in heavy penalties, such as disqualification from the race to removal from the league.

We will review this change throughout the season and may adjust when needed.

- Driver Briefing round 1 - Algarve
- Driver Briefing round 2 - Silverstone GP
- Driver Briefing round 3 - Nürburgring Combined
- Driver Briefing round 4 - Oschersleben A
- Driver Briefing round 5 - Dubai GP
- Driver Briefing round 6 - Sakitto GP
- Driver Briefing round 7 - Oulton Park International
- Driver Briefing round 8 - Spa-Francorchamps
- Driver Briefing round 9 - Texas Road
- Driver Briefing round 10 - Laguna Seca

Season 11 rule changes:

Car selection proces
We heavily advise drivers actively test the cars they are considering using. However, if a driver feels they have made a mistake and no longer enjoy racing in that particular car, we are allowing 1 car change per season for each driver.
A car change is allowed under the following criteria:
- The driver must have completed at least 3 races with their current car. This rule has been removed.
- The driver acknowledges the fact that they will lose all of their championship points in the Driver's standing and will start again from 0.
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Track limit penalty requirement for proof
In game penalties for track limit violations will not be removed by the stewards. Exceptions are possible penalties caused by bugs/issues in the game (no such bugs are currently known), or if you get for example a 30 second time penalty for avoiding a crash.
If you receive a 30 seconds time penalty from the game, and you feel this was awarded unfairly, you can make an enquiry for the penalty to be removed. When making such an enquiry, you need to provide evidence of the penalty being applied. Evidence can be either in the form of video footage, or a picture where we need to see the penalty given and see what it was given for. If the stewards thinks there is not enough evidence to remove the penalty then it will not be removed.
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Michel--NL

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Round 1 Algarve
Driver briefing

Potential corner cutting which could be not get recognized by the in-game track limit detection and may not be abused:
  • Turn 4
  • Turn 14
On all other parts of the track the in-game track limits apply.


Turn 4

This is ok:


This is not ok:


Turn 14

This is ok:



This is not ok:
 

Michel--NL

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Round 2 Silverstone GP
Driver briefing

Season 11 rule changes:

Car selection proces
We heavily advise drivers actively test the cars they are considering using. However, if a driver feels they have made a mistake and no longer enjoy racing in that particular car, we are allowing 1 car change per season for each driver.
A car change is allowed under the following criteria:
- The driver must have completed at least 3 races with their current car. This rule has been removed.
- The driver acknowledges the fact that they will lose all of their championship points in the Driver's standing and will start again from 0.
line2px.png


Track limit penalty requirement for proof
In game penalties for track limit violations will not be removed by the stewards. Exceptions are possible penalties caused by bugs/issues in the game (no such bugs are currently known), or if you get for example a 30 second time penalty for avoiding a crash.
If you receive a 30 seconds time penalty from the game, and you feel this was awarded unfairly, you can make an enquiry for the penalty to be removed. When making such an enquiry, you need to provide evidence of the penalty being applied. Evidence can be either in the form of video footage, or a picture where we need to see the penalty given and see what it was given for. If the stewards thinks there is not enough evidence to remove the penalty then it will not be removed.
line2px.png



For this track we didn't find any potential corner cutting which could be not get recognized by the in-game track limit detection.
There for all parts of the track the in-game track limits apply.

 

Michel--NL

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Round 3 - Nürburgring Combined

Driver briefing

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection.
There for all parts of the track the in-game track limits apply.

 

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ROUND 4 - Oschersleben A
Due to the wet track, the in-game cut detection is not considered to be reliable enough to fairly enforce the track limits rules (below). Drivers are expected to adhere to the rules as written:

1.4 Corner cutting/track extending

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerbs.
However, we acknowledge that the racing line at times extends across kerbs or astroturf. A driver briefing will be added to each round, informing of any deviations from the "white line rule."
Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.
 
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Michel--NL

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ROUND 5 - Dubai GP
Driver briefing

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. There for all parts of the track the in-game track limits apply.

Rule change

On-Track Regulations, we changed the text to make it more readable for everyone. The rule itself has not changed.

2. On-Track Regulations
2.1 Being lapped

2.1.1
● We are running with the in-game rules & flags system, which means that game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should let them past safely and without interfering with their race.
In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the corner and racing line to let the lapping car pass.
For multi-class races, this is done best by the car that is being shown a blue flag and being overtaken by a faster class car remaining on the racing line, and possibly easing on the accelerator to facilitate a safe and quick pass if the scenario allows for it. For more info and tips on lapping in multi-class, see the 'Lapping in Multi-Class Racing' thread for the relevant league.
In either situation, both drivers are responsible for doing this in a safe way.
The driver who is being lapped can help the faster car to pass by lifting/braking early. The slower car can hold his line when the faster car is going for the overtake. The slower car should let the faster car pass in the next few corners.
Also, you can see if the driver is a lap higher than you by looking at the mini-map or relative board - the car will be highlighted by a red colour, instead of regular white dot or name.

2.1.2
● As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to pass the driver being lapped, and should let the lapping car pass at the next safe available opportunity.
Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.

2.1.3
● If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.


Track limit penalty requirement for proof

How to get evidence from the replay?
If you think you get an unfair 30 seconds time penalty then the 30 seconds will be added to your lap time from the round you committed the penalty. So the best way is to create a video with the complete lap until you crossed the finish line. Then you will see that the 30 seconds time penalty is added to your laptime.

 

Michel--NL

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ROUND 6 - Sakitto GP
Driver briefing

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. There for all parts of the track the in-game track limits apply.

General information
We would like to clarify that the rules, incl. voice chat usage and voice chat discipline, also apply to official practice races.
This means that chatter during the session is to be kept at a minimum and only race relevant and critical information is shared.

A session is official and rules apply if at least one of these criteria are met:
1. it serves as extra evaluation race for new drivers
2. the series rules, regulation or information are linked

Rule changes

On-Track Regulations, we changed the rule to make it more readable for everyone. The rule itself has not changed.
2. On-Track Regulations
2.2 Pit stops

2.2.2.2
● Pit Window - You may not complete your mandatory stop during the formation lap unless you have damage. The pit window opens at the end of the first official race lap, the AOR formation lap is not an official race lap. You may not finish your race in pit lane.
Note: Any pit stop during the formation lap needs the OK from your coordinator.


General Behaviour, two new new rules will be added.
2. General Behaviour
3.3 Race etiquette

3.3.5
● The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.

3.3.6
● Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.

Pit-Entry
For Sakitto we decided that the driver can use the second pit entry (blocked by the cones). The game will not penalize you for taking this entry.
We ask every driver who is going to pit to flash their lights on the straight just before the left hander to warn the driver behind him.





 

Michel--NL

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ROUND 7 - Oulton Park International
Driver briefing

Due to the wet track, the in-game cut detection is not considered to be reliable enough to fairly enforce the track limits rules (below). Drivers are expected to adhere to the rules as written:

1.4 Corner cutting/track extending

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerbs.
However, we acknowledge that the racing line at times extends across kerbs or astroturf. A driver briefing will be added to each round, informing of any deviations from the "white line rule."
Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.

General information

Following discussion the decision has been made that, on Xbox, all tiers will now run authentic tyre wear for the foreseeable future. This is in the hope that this is a step towards preventing the ‘ice glitch’ we have seen. If you experience problems with the setting like this, please tell your coordinator. The change has been shown below in the lobby settings part of the League Information.
● Tyre Wear: Accelerated (UPDATE 2018/11/17: XB1 will use Authentic due to platform issues with accelerated tyre wear)
 

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ROUND 8 - Spa-Francorchamps

Driver briefing
For Spa we are using the in-game cut detection system as the main method of enforcing track limits, however at Turn 5 (Raidillon) the in-game system can occasionally be unreliable. Everyone is reminded that the standard AOR white line rules are still in effect, and that they are still expected to lift to return any gained time, regardless of if the in-game system would clear without lifting

General information
We noticed some problems with the rolling start that the front runners where driving to quick and the back runners where driving to slow or could not catch up.
Please all respect the rules:
  • Once the leader of the single file train has pulled away, they can accelerate up to a speed of 80mph/130kph and will then maintain that throughout the lap, slowing down clearly and gradually for any corners that require slower speeds, and then accelerating up to the limit of 80mph/130kph. The rest of the drivers in the train are to follow the leader around the lap, sticking to a similar pace and maintaining safe distances to drivers around them for tyre and braking warming.
  • At the formation point, the leader will slow down to 50mph/80kph and the 2nd placed driver, will pull alongside to form a second train.


 
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Michel--NL

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ROUND 9 - Texas Road

Driver briefing

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. There for all parts of the track the in-game track limits apply.
For safety, please be aware of the pit entry and exit!
 

Michel--NL

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Round 10 - Laguna Seca

Driver briefing

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. There for all parts of the track the in-game track limits apply.

 
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