You are correct, anyone who has raced with us before, does not need to take part in a evaluation race. But everyone is free to do that if we have room.I don't really think a 2x AOR GT3 Elite Champion should need to be evaluated..
UDP has absolutely no affect on my game performance, but some people report turning it off does wonders. I guess it depends on your network/router and how much UDP traffic it can handle. I haven't bothered to check how much traffic it actually creates and if that varies based on how much cars are on track.
I very much doubt it was you as the host Poisike. Things like this just seem to happen some nights. I've ran servers (from my own property on a seperate server) for years and after these nights of bad stuttering and poor performance that seem related to network, I've made all sorts of modifications and TBH, none of them made any difference. Something outwith our control is going on. Also remember that one client can cause chaos for everyone in a P2P system so it could be as simple as that (but I doubt was the case last night given the spread of symptoms)I had some occasional stutters too yesterday, but nothing as bad as some people reported. As we are using P2P connections, I doubt the problem was me hosting it. I have a 300/300Mbit/s fiber connection that is stable. As I understand it, it really shouldn't matter in a P2P lobby who is hosting, every client needs to talk to every other client directly anyway.
Only things that was different yesterday was the fact that we had a full lobby. More cars on track is really hard on your hardware. Maybe some of you need to lower your graphic settings and make sure nothing else is not running in the background. I have had to set everything in graphic settings to low to be able to run with acceptable frame rate in full lobbies.
Another thing was that we had one person who was lagging really badly for everyone. Maybe this can cause sync issues for other people too?
Other than this, I have no idea. I have noticed that there are more disconnects again after the latest update (patch1.7).
I believe tomorrows evaluation race will be hosted by someone else, so if you believe it was a problem with lobby host then this should resolve the problem for you.
the UDP data is sent around in the local network / wifi in packets, and the game creates a packet of info every 16 cars every 0.05 seconds (might be wrong but i think i read that UDP freq=1 equals to 20 packets per second)UDP has absolutely no affect on my game performance, but some people report turning it off does wonders. I guess it depends on your network/router and how much UDP traffic it can handle. I haven't bothered to check how much traffic it actually creates and if that varies based on how much cars are on track.
Good to know you found your problem.
You somehow ended up in this season 11 thread. You need to go there > https://apexonlineracing.com/community/threads/aor-gt3-s12-pc-evaluation-race-2-24-01-19.51201/If there is a spot i'd like to be included : )
name/id: SneekyTurtle https://steamcommunity.com/profiles/76561198837456017/