AOR GT3 S12 - Driver Briefing | ApexOnlineRacing.com

AOR GT3 S12 - Driver Briefing


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Shooter80

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Round 1 - Brands Hatch GP
Driver briefing
For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection.Therefore all parts of the track the in-game track limits apply.

 

Shooter80

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Round 2 - Monza GP
Driver briefing
Due to the partially wet conditions, the in-game cut detection is not considered to be reliable enough to fairly enforce the track limits rules (below). Drivers are expected to adhere to the rules as written:


1.4 Corner cutting/track extending

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerbs.
However, we acknowledge that the racing line at times extends across kerbs or astroturf. A driver briefing will be added to each round, informing of any deviations from the "white line rule."
Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.



General information
During testing, dangerous puddles are highly likely to form at the positions marked below (click to enlarge):
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Shooter80

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Round 3 - Long Beach
Driver briefing

Track Limits

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. Therefore all parts of the track the in-game track limits apply.


Pit Entry
The pit entry at Long Beach is very close after the exit of the final turn (hairpin) and requires hard braking at a section of track where cars not entering the pits will be on full throttle. It is strongly advised to try to ensure that any drivers alongside or immediately behind you are aware that you intend to enter the pits on that lap. This can be by either:
  • Informing the driver via voice chat.
    • With a short message such as: "P5 pitting this lap" (try not to assume that others will recognise your car from only your voice/name)
  • Flashing your lights a few times in the final section of track.
    • If you do flash your lights to inform of an intended pit entry, then you must make an attempt to enter the pits. Flashing your lights in most other situations is forbidden by the rules.
  • Keeping to the inside/right during and while exiting the final hairpin.
    • As this is not the normal racing line, this should help avoid the situation where a car behind on full throttle does not have time to react.


Pit Exit
The pit exit at Long Beach leads the exiting car directly onto a section of track which is commonly used as the normal racing line for cars on approach to turn 1 (picture below), and can easily lead to incidents if drivers on track are not fully aware that a car is exiting.
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During the race; cars exiting the pits have priority over the pitlane, and it is the responsibility of the driver passing the pits to ensure there is no contact, it is strongly advised for all drivers to run with the 'track map' section of the HUD visible, and to check for people exiting the pits using that, before committing to taking the racing line which crosses onto the pit exit.

However, it is also advised that drivers exiting the pits should try to help ensure that others are aware they are, by either:
  • Informing the driver via voice chat.
    • With a short message such as: "P10 exiting pits" (try not to assume that others will recognise your car from only your voice/name)
  • Flashing your lights a few times after you have exited your box but before the pit limiter line.
    • As it is a night race, this is usually quite visible, despite the pit wall blocking direct view.


During qualifying; cars on track, and on a flying lap, have priority over cars exiting the pits to begin an outlap. To reduce the likelihood of issues, people planning to exit the pits are strongly advised to either:
  • First use the 'Monitor' section from the pits, to view the full track map, to ensure that there should be a significant section of free track to pull out into.
  • Exit the pits very slowly (or stop your car before the section that crosses the racing line), and check for cars approaching using the 'relative' display on the HUD, before continuing.



General information
As this is a night race, drivers are reminded of the rules covering the requirement for having working/active headlights at all times:
2.3 Driving in different conditions

2.3.1
For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.

 

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Round 4 - Road America
Driver briefing
For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection.Therefore all parts of the track the in-game track limits apply.


 

Shooter80

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Round 5 - Red Bull Ring GP
Driver briefing

Track Limits

For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. Therefore all parts of the track the in-game track limits apply.

Note:
In the context of the layout of Red Bull Ring, it is worth noting that the in-game track limits are SMS's interpretation of how the FIA handle track limits, therefore you must have either:
  1. Two or more wheels on, or inside the racing line
    OR
  2. No more than 50% of the car is over/past the kerbs/grasscete
As there are large portions of grasscrete on the outside of the exit of some corners, driver are permitted to place their car beyond the kerb at some locations of the track, without getting a warning/penalty, even going as far as:
72227


Pit Entry
Drivers entering the pits are strongly advised to keep their car to the inside/right of the previous corner as much as possible, when running close to other cars. Any potentially dangerous movements from/over the usual racing line when entering the pits, if reported, my be subject to sanctions from the stewards.


 
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Shooter80

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Round 6 - Nürburgring GP
Driver briefing
Due to the wet conditions, the in-game cut detection is not considered to be reliable enough to fairly enforce the track limits rules (below). Drivers are expected to adhere to the rules as written:


1.4 Corner cutting/track extending

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerbs.
However, we acknowledge that the racing line at times extends across kerbs or astroturf. A driver briefing will be added to each round, informing of any deviations from the "white line rule."
Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.


 

Shooter80

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Round 7 - Zolder
Driver briefing
For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. Therefore all parts of the track the in-game track limits apply.

Note: People on a qualifying hot lap have the right of way so stay to the right hand side on pit exit. It is highly recommended to do that same during the race unless you are positive track is clear.

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Shooter80

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Round 8 - Daytona Road
Driver briefing
For this track we didn't find any potential corner cutting which could not get recognized by the in-game track limit detection. Therefore all parts of the track the in-game track limits apply.


General information

Starting Procedure
To Follow...


 

Shooter80

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Round 9 - Snetterton 300
Driver briefing
Due to the partially wet conditions, the in-game cut detection is not considered to be reliable enough to fairly enforce the track limits rules (below). Drivers are expected to adhere to the rules as written:


1.4 Corner cutting/track extending

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerbs.
However, we acknowledge that the racing line at times extends across kerbs or astroturf. A driver briefing will be added to each round, informing of any deviations from the "white line rule."
Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however if you are found to still be exceeding track limits regularly, even when coming off throttle to give up any advantage, or not lifting off throttle for long enough, you can still be penalised after the race.



 

Shooter80

Project CARS Coordinator
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PCARS Coordinator
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Dec 23, 2017
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Round 10 - CotA GP
Driver briefing
For COTA we are using the in-game cut detection system as the main method of enforcing track limits, however through sector 1, the in-game system can occasionally be unreliable. Everyone is reminded that the standard AOR white line rules are still in effect, and that they are still expected to lift to return any gained time, regardless of if the in-game system would clear without lifting.


 
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