Formula 4 1st Driver
- Aug 9, 2018
Awesome, will do
I think if you drive in a more realistic smooth fashion on pcars the likely hood is you wont be that fast, the aggressive driving style is defo faster on this game but on most other sims it doesn't really pay off.Not when I'm driving the M6 I can't, I must be doing something wrong
But yea, in terms of the level of simulation, and the car physics themselves (suspension, weight, momentum etc), and the tyre model (construction, flex, temperature distribution), I'd say they did a really great job. I also agree the tyres are relatively more forgiving in terms of acceptable/optimum lateral slip than AC, but to me I can mostly write that off as that they are simulating a different tyre compound/construction than other sims do.
Imo if there was anything was overly unrealistic it is how forgiving/durable the tyres are. The way the fastest guys slide the car around (and to an extent the kind of setups they run) would blister real tyres over anything more than a few laps, the way they brake would flatspot the tyres so bad they would never last an hour without needing changed. And running hards so far below temp should grain them so bad you'd be going slower every lap.
I assume some of that is a design decision, I remember Ian Bell saying before the game launched that it simulates flatspots (in that you get less grip from a tyre overall when you flatspot them really bad) but they decided not to make the FFB shake your wheel (like Assetto Corsa etc would), because they figured more people hated that, than liked it. I expect if they wanted to make the tyres kill you at the slightest abuse they could have, they just didn't want to.
For all the things I wish SMS did differently with PC2 (I'd love to be able to /restart_session like in AC and I despise the join lockout after the last 3 mins of Q, etc), when its all working, imo, it works well.
I know the streams/opinions of Nicki Thiim etc were discussed to death on the Project Cars 2 forum. I've not seen the video and I didn't read anywhere near enough of it to remember specifics, but I do remember some people pointing out a lot of things like they were driving straight out the pits on cold tyres and spinning then being confused, or they were sliding around calling it too easy while lapping 5 seconds off the pace etc, and that they didn't give it a proper/fair/serious/correct attempt. No idea if that is correct though.
In reply to the bit in bold and after, the tyre model that most series' in sportscar and GT series run where the tyres are temperature dependent and that dictates whether the soft or hard tyre is used. F1 and one or two other race series' run differently and have it in reverse where the tyres are engineered to run short distances with the softer the compound, the faster it is but the quicker it degrades. Look at Sportscar series' and GT series, tyres can run for multiple hour long stints with consistent pace throughout. Even then a number of them only have a single compound available which is usually what is effectively a 'hard' tyre, or the tyre available is dictated by the supplier rather than the teams having a choice / say in it. The popularity of F1 and the importance of tyres and how they've been engineered into the racing is what makes people think that we've got it wrong.I think if you drive in a more realistic smooth fashion on pcars the likely hood is you wont be that fast, the aggressive driving style is defo faster on this game but on most other sims it doesn't really pay off.
Well i remember a few months after pc2 came out one of my mates was talking to jake denis who had been racing in blancpain for WRT Audi team and he said they use Assetto corsa in there simulator and when he was asked have you tried pcars2? he said yeah, but the handling was totally off you cant use that game for a simulator and he's not someone who is new to pcars he was rapid on pcars1. I think the best thing about pcars is the community, you can overlook average physics if the community is strong because there is lots of us playing so we are all having fun but that doesn't mean the game is a great simulator.
I know SMS went into loads of detail and so did F1 2018 with alot of data from Pirelli but it doesnt mean its been done well or been coded well. They simulated a different tyre model i'd love to know what tyre model that they used lol. If you can warm the hards up 9 times out of 10 they are faster than the softs even when its cold, what tyre model is this lol hard tyres should be more durable but over a lap unless really hot or on tracks that are really hard on tyres the softs should always be quicker until they begin to Wear/Blister or overheat it doesnt make sense.
I think most ppl dont really want or find a hardcore simulator fun which is fine i get that its like all these guys playing F1 2018 and gran turismo probably wouldn't want them to turn into a super hardcore sim and its the same with pcars2, but for me its important to voice the things that they & we can help them improve for Pcars3 in terms of handling physics the behaviour of the cars over curbs car balance & setups.