PC - AOR IMSA Lights Endurance League - League Information | ApexOnlineRacing.com

PC AOR IMSA Lights Endurance League - League Information


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Logan

F1 2nd Driver
Aug 13, 2018
567
313


AOR Project CARS 2 IMSA Lights Endurance League Season 1
League Information


This thread contains general information about the AOR IMSA Lights Endurance Leagues on all platforms, such as the league structure and lobby settings. The season will be 6 races being held every week. All races will be either 1 hour or 1.5 hour races running LMP3 and GT4 class in separate competition on track at the same time.

NOTE: The Porsche and Ginetta GT4 are banned from use in this league due to balancing.

League Structure
● Amount of leagues:
Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
● League setup: In the event of multiple leagues on one platform, the leagues will be tiered, with the aim to have the faster drivers in the higher league(s) and the slower drivers in the lower league(s).
● Driver placements: Driver placements will mainly be determined by their time trial result / Mandatory Evaluation race / Previous history
● Race night format:
- Qualifying: 20 minutes (10 minutes per class)
- Race: 1 hour / 1.5 hours


Day/Time
● Race day:
Thursdays
● Event start: 8:15PM (UK time)


Notable Dates
24/12/18
- Signups open for S1
24/12/18 - Time Trials open
17/01/19 - Signups close (3 weeks + will accept signups through out the season to replace dropouts / etc)
17/01/19 - Time Trial closes
17/01/19 - Driver placement completed
17/01/19 - Car selection / Team Registration opens
15/01/19 - Mandatory eval race 1 - Silverstone GP > 1.5 hrs - 19:00 > 20:30 (x1) - (Night) / Light Rain > Heavy Cloud > Medium Cloud (Wet)
or
17/01/19
- Mandatory eval race 2 - Silverstone GP > 1.5 hrs - 19:00 > 20:30 (x1) - (Night) / Light Rain > Heavy Cloud > Medium Cloud (Wet)
21/01/19 - Car selection / Team Registration closes
24/01/19 - Race 1


Important Links
League Information
League Rules
Race Calendar


Detailed information
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Lobby Settings
● Overview of the lobby settings that will be applied for the league races.

Team Registration
● Info on the Livery Selection and Team Registration process.

Points System
● Championship scoring for each position.

Disconnection Guidelines

● Overview of how the starting positions will be determined.

Who to Contact

● Overview of the members involved with running the league.
 
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Logan

F1 2nd Driver
Aug 13, 2018
567
313
Lobby Settings

The following lobby settings will be used for the IMSA Lights League.

Structure
● Opponents All Identical Car: No (same class)
● Car Classes: GT4 and LMP3

Sessions
● Rolling Start: Manual AOR Rolling Start
● Qualifying: 15 min all classes.

Conditions
● Weather: Announced at least 1 week before the race in the Weather Center.
● Weather Progression: Announced on Thursday before the race in the Weather Center.
● Date Type: Custom, see calendar or race thread for correct in-game date.
● Starting Time: See calendar or race thread.
● Time Progression: Real Time

Restrictions
● Force Interior View: No
● Force Manual Gears: No
● Force Realistic Driving Aids: Yes
● Force Default Setups: No
● Allow Ghosted Vehicles: No
● Mandatory pit-stop: No

● Damage: Performance Impacting
● Mechanical Failures: Yes
● Tyre Wear: Authentic
● Fuel Usage: Authentic
● Auto Start Engine: Yes

● Flags & Penalties: On
● Allowable Time Penalty: 30s
● Allow Drive-through Penalty: Off
● Competitve Racing License:
● Min. Competitive License Required: U0100 (lowest ranking)
 
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Logan

F1 2nd Driver
Aug 13, 2018
567
313
Car and team registration

Cars available
● All LMP3 cars are available to choose from.
● All GT4 cars are available to choose from, except the following 2 cars:
- Porsche GT4
- Ginetta GT4

Car selection process
At the start of the season, after the leagues and driver placements have been announced, a thread will be opened within each league's subforum where car selection will take place.

We heavily advise drivers actively test the cars they are considering using. However, if a driver feels they have made a mistake and no longer enjoy racing in that particular car, we are allowing 1 car change per season for each driver.
A car change is allowed under the following criteria:
- The driver must have completed at least 3 races with their current car.
- The driver acknowledges the fact that they will lose all of their championship points in the Driver's standing and will start again from 0.

Team Registration
● After the leagues and driver placements have been announced, a thread will be opened within each league's subforum where Team Registration will take place.
● There is a maximum of 2 drivers per team. Teams must run matching liveries.
● Drivers are not forced to join forces with someone, but are encouraged to. If someone does not join a team, you will solely score in the Driver Championship.
● A team can be formed mid-season should a new driver join the league and team up with an existing racer. All existing points from the established driver will be transferred to the newly formed team.
● Drivers may not switch teams mid-season.
 
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Logan

F1 2nd Driver
Aug 13, 2018
567
313
Points System
● The following points will be scored for each race finishing position:
LMP3:
10, 8, 6, 5, 4, 3, 2, 1.

GT4:
16, 13, 11, 9, 8, 7, 6, 5, 4, 3, 2, 1.

● 1 bonus point will be awarded for pole position per class.
● In each race, the teams will score points based on the finishing positions of their two drivers in the race.
● Each driver will be allowed one "drop" race. The final points for the season will not include the driver's lowest point score race, whether it is raced or not. Thus the season points will be scored for only five of the six races.

- Drivers who complete more then 90% of the race distance and have retired to the pits will be eligible to score full points for their final classified position.
- Drivers who complete between 75% and 90% of the race distance and have retired to the pits will be eligible to score half points for their final classified position.
- A driver who disconnects at any stage of the race will not score points and will be classified as DNF (Did Not Finish) in the race results.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
 
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Logan

F1 2nd Driver
Aug 13, 2018
567
313
Disconnection Guidelines

● Disconnections
If a driver loses connection during qualifying, they will be invited back into the lobby or may join on their own to continue from where they left off.

If a driver loses connection in the transition from qualifying to race, or during the race, that is tough luck, and unfortunately nothing can be done about that.

We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

If you still encounter issues with a particular host, let your coordinator know.

● Mass disconnections
If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work. This will only happen one time. If the problem persists then the race will be postponed.

The coordinator of the league will make sure everybody is aware of their position - this may take some time.

During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race result will be declared as the order at the time of the first disconnection.

● Postponing a race.
Unfortunately, sometimes the technology that allows us to go racing turns against us. Try as we might, occasionally, it isn't to be. This sometimes means we have to post-pone or cancel a race. If we do so it's because we feel it's the fairest option for everyone.

If a race is postponed or cancelled. The round in question will take place the week following the end of the season. This is to keep the rest of the calendar in sync for social media promotion. If any extra rounds suffer issues, those rounds will not be carried out and will be cancelled. This is again, to keep things in sync with any interim leagues we run. In a case where multiple rounds have been cancelled, the first track that was postponed will be raced at the end of the season.

Reasons we may postpone or cancel a race include:
- A late update to a platform: If Xbox for example drops a 5GB update 2 hours before the race, we may pro-actively post-pone the race to make sure everyone has had chance to update it before the race. It would be unfair to not be able to race because your download speed isn't quite as quick as some others.

- Lobby/Connection issues: If Drivers are continually getting dropped and there is no way of keeping everyone in the lobby then we may postpone the race, rather than having a 4-6 person race.

- Mass Disconnection: See above.
 
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Logan

F1 2nd Driver
Aug 13, 2018
567
313
Who to contact

● For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:
● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR IMSA Lights League:
● General Overseer: @Marvin
● League Organiser: @Logan
 
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