AOR iRacing Endurance Championship Season 1 - Rules & Information | ApexOnlineRacing.com

AOR iRacing Endurance Championship Season 1 - Rules & Information


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Stevie

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Stevie

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Aug 26, 2014
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Championship Conduct:
It should go without saying that you should behave in exactly the same way as you would do in an Official iRacing session - therefore, your conduct will still be in line with the iRacing Sporting Code and Regulations (members can find the code here). Failure to do so may result in expulsion from the league.

In short, clean racing is what it's about. Leave room for cars around you and don't make overly aggressive moves to overtake or defend.

We also have a few of extra rules which over-ride the iRacing Sporting Code.

Changing your line:
More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended their position off-line, should leave at least one car width between their own car and the edge of the track on the approach to the corner. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during their first move, provided no significant portion of the car attempting to pass is alongside theirs. Whilst defending in this way the driver may not leave the track without justifiable reason. For the avoidance of doubt, if any part of the front bodywork of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a 'significant portion'.

Moving in the Braking zone:
Drivers should hold their line when in braking zones. This works in both attacking and defending a position. If you are defending a position, do not leave it too late to make a move. If you are overtaking either for position or lapping. Do not cut in front of the car you've just passed in the braking zone.

Car Class Blue flags:
The following specifically applies to letting cars of the same type through. GTE getting lapped by GTE for example.

The rules concerning blue flags will be slightly different to how they are in the official series. Blue flags will be a mandatory rule that must be followed. Once the car following gets within 1.5 seconds of the blue flagged car ahead, the car with blue flags must allow the car behind past safely at the earliest opportunity, without blocking them.

On this point, there is no entitlement for higher class cars to be let by lower class cars if they're on the same lap. They are entitled to fight for position if they choose do to so, however it is reminded that class points will not be altered based on you finished higher/lower than a car in a lower or higher class than you.

On a similar note, the 1.5 second rule should be seen the black/white ruling in the book. We hope that drivers will apply common sense when racing. If you're coming up to lap an Am battle, accept that they're not going to want to jump out the way and soon as possible. On the flip side to that though. Even if it is the Am fight for the lead, you must move out of the way for faster cars. Perhaps letting someone through on a straight before going through a series of corners is better than them desperately sending a move up the inside at one of those corners because they're in the their own fight.

Common sense folks.

Additionally, drivers may unlap themselves if they are quicker than the car ahead, but it should be done as to cost the car ahead as little time as possible. You could also ask over voice chat, the car ahead may realise you're quicker and let you go.

Server Etiquette:
Do not spam the chat in server during qualifying or the race. Voice chat is permitted but abusive language or arguing over the mic is not acceptable.

Formation Lap:
On the formation lap, stay in formation. Do not fall too far behind the cars ahead. Cars on the back row may leave a small gap if they choose, but not excessive in order to gain a run on the pack as the lights go green.

Leaders, when you take over from the pace car, do not accelerate and brake excessively. When you accelerate to start the race, then you go.

The Lead GTE car is responsible for leaving a reasonably large gap to the LMP field

Changing Car:
You can change your car by sacrificing all of your previous championship points. If you sign up to the session in the wrong car, then you can still race but will be DSQ'd from the result.
 

Stevie

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Traffic Management

Multi-class racing is very fun, however its appeal is also its danger and frustration. The simple fact of it is that both LMP and GTE drivers are going to lose time negotiating the same piece of track. There's no point getting wound up about it.

Basic rules for GTE:
Do not move off line on corner exit to get out of the way for LMP1 cars, they have considerably more power and can accelerate faster out of the corner. It is far easy for them to move around you rather than reacting to you reacting to your mirror.

Stick to your line doesn't mean stay perfectly on the racing line:
Stick to your line on corner exit, and on straights, pick a side and stay there with as much notice as possible, but on corner entry do not just turn in blindly expecting that the LMP car will and must wait until corner exit. If so, that would be drastically unfair on them. They're racing as much as the GTEs are. Be aware.

Do not battle the LMP:
You're not going to prove anything if you go side by side pointlessly with an LMP car. They have more power, more aerodynamic grip and they're considerably faster. You're not going to be applauded for needlessly battling a car in a different discipline. Nor will you gain anything by out-braking them.

Basic rules for LMP:
Take care when lapping GTE cars. Corner exit and straights should be your primary go to for lapping GTE cars. However, that is not to say corner entry or going on the outside of long, fast corners is not allowed. All we're saying is be careful with these kind of moves. There is a reasonable limit and divebombing from a long way back on a GTE, going beyond that reasonable limit is only going to frustrate both of you and likely cause an incident.

Sometimes the traffics just not on your side
It's frustrating to see your rival get all the luck when lapping GTEs, getting them on straights while you're stuck behind them in the slow corners. This however is multi-class racing and if you can't accept that fact then you're not going to do very well. Sometimes the traffic is with you, other times not so and there's no use getting wound up or driving over aggressively to try and counter it. All that will happen is you'll end up in an incident which will ruin yours and someone else's race, which really isn't fair.

Speed difference:
Just keep in mind the inherent and drastic pace difference between the LMP1 and GTE cars. If you're following a GTE car through a corner, they will not get on the power as early as the LMP. They will probably have different braking patterns. Just take these things into consideration. Especially when they're battling.
 

Stevie

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Race Structure:
Race sessions will be based on the following format this season:
Practice: 45 minutes starting at 17:30 (GMT)
Lone qualifying: 4 laps/15 minutes starting at 18:15 (GMT)
Race: 3 hours/180 minutes race with grid based on qualifying order with a rolling start beginning from 18:32 (GMT)

We will be running the "Team's qualifier must grid the car" enabled. Therefore the driver who sets the teams best qualifying time will begin the race for that team.

Race distances will be based on time, due to the structure of the race night. The race will begin under rolling start, the grid in qualifying order with the grid grouping the LMPS together ahead of the GTEs.

Driver change rules will be:
At least "Minimum Drivers" different people on your team must each complete a "fair share" of your team's laps, or your team will be disaqualified. A fair share is one-quarter (25%) of an equal share. To compute the fair share, divide the number of laps your team completes by the number of drivers, and then divide that by 4. For example, if your team completes 127 laps, and the minimum number of drivers is 3, then each driver must complete at least [ 127 (laps) / 3 (drivers) / 4 (fair share fraction) ] = 11 laps (any fractional lap bumps the count up to the next whole number).


Weather/Track Conditions:
Weather setting and starting track state will be automatically generated.

In-sim date will be as near to the real-life date as possible and will be posted in the race thread. All races will be run with x1 sun progression.

Incident Limit:
The incident limit is 50x for the race. Once you reach this, you will be disqualified in session.

Causing a deliberate collision after the race is not advised, as this will make it more difficult for us to know how many incidents the drivers actually got. If you did accumulate incident points after the race which ruined a 0x incident score, or pushed you over the incident limit, it is your responsibility to inform us of this.
 
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Stevie

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Championship Scoring:
All teams, consisting of 1, 2 or 3 drivers will compete in the Team Championship. If a driver scores points then this will be added on to their team's score. The team with the highest points is the Teams Champion.

Drivers that finish within 90% of the race distance will be classified and eligible to score full Championship points. Drivers that are classified within 60% race distance are eligible to score half points.

Class Racing:
The GTE Field will be split into Pro and Am championship. If we get a large number of LMP1 teams, then that will also be split.

Teams who run one at least one Pro driver in their group will be placed in the Pro championship, even if there are two Am drivers in the remaining spots. Am teams must exclusively run Am drivers.

All teams will compete on the same track obviously. Whilst you can use the Skin Pack to help you spot who is in what class on track. You can also use the relative to understand what class someone is by car number.

A team picks a number 00 and 99. In session, your car number will be prefixed with either 1, 2 or 3. So if a team has the number 83, then this is how it'll look on the relative:

Pro - 183
Am - 283

Reserves and unclassified teams will be prefixed 9, so 983 would be their car number on track.

Drop Weeks:
There will be no drop weeks in this series

LMP1 Points per position:
1st: 38 points
2nd: 27 points
3rd: 23 points
4th: 18 points
5th: 15 points
6th: 12 points
7th: 9 points
8th: 6 points
9th: 3 points
10th: 2 points
1 point: For each car finishing beyond 10th place in the overall classification.

GTE Points per position:
1st - 55 points
2nd - 49 points
3rd - 45 pts
4th - 41 pts
5th - 38 pts
6th - 35 pts
7th - 32 pts
8th - 29 pts
9th - 26 pts
10th - 23 pts
11th - 20 pts
12th - 18 pts
13th - 16 pts
14th - 14 pts
15th - 12 pts
16th - 10 pts
17th - 9 pts
18th - 8 pts
19th - 7 pts
20th - 6 pts
21st - 5 pts
22nd - 4 pts
23rd - 3 pts
24th - 2 pts

1 point for each finishing beyond 24th.
 
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Stevie

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Team Rules:
When registering to the league, you must declare how many people will be in your team. All drivers must have an account on the website and confirm their participation to the championship by replying to the post.

A team can run a minimum of 1 driver and a maximum of 3. Not all drivers are required to race at each round thus reserves may sign up provided they are part of a team with at least one other driver.

Even teams consisting of just 1 driver must come up with a team name. 'Privateer' or the like will not be accepted.

In the event of more than three drivers wishing to represent a team, drivers are encouraged to form 'B' or second teams.
 

Stevie

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Stewards Enquiries:
Drivers can call for an investigation into an incident if they feel another driver has broken the racing etiquette rules. This can range from causing a collision to dangerously rejoining the track.

It is important for those creating an investigation to give as much detail as possible - what lap did the incident take place? Who were the drivers involved etc?

Stewards enquiries can be made here, and must be posted within 24 hours of the race having taken place. If you're going to need a couple of days to get evidence, you are encouraged to at least make the post stating your intent to go the stewards.

Lap 1 Incidents:
Stewards will pro-actively look into any incidents involving more than 2 cars that are caused on lap 1, regardless of whether it is brought up to the stewards or not. Incidents between just two drivers will not actively be looked at, unless the stewards deem it is happening too often, or it involves the same drivers.

If deemed appropriate, drivers may be awarded penalties as a result of their actions. Potential penalties include:

Time penalty:
These are usually handed out with reprimands. For minor incidents, we may apply a time penalty if the guilty driver finished the race. These time penalties can vary. Drivers who should be given a time penalty but failed to finish a race may be given 2 reprimands.

Pit Lane Stop Penalty:
If you are handed a Pit lane stop penalty, then when you serve your pit stop. At some point during the pit lane, you must reach the pit lane speed limit, bring your car to a complete stop, then you can set off again.

It is up to the driver to decide where they serve their penalty in the pit lane, but we request it is not done in line with the pit stops as to not distract other drivers. This is also to not mess up any driver who is at either extreme end of the pit lane.

These penalties will be checked. It is on the driver to ensure their car stops. We will check based off the iRacing HUD speedo and physically watching the car. If either of these show you have not stopped the car, then you have not served your penalty. You are advised to save your race replay in-case you do not show up in the replays for the coordinators.

If you are out of the race before serving your Pit Lane Stop Penalty, then it will be served at the next event. If you are unsure of this or have questions, it is your responsibility to ask a coordinator before the race session.

If you're on pole for example and your pit stop is at the very end of the line. Once you pass the yellow cones, on the speed limit, you must stop your car. Bring it to 0. Once you've done this, you can set off again, back up the speed limit and complete your stop as normal.

Qualifying Ban:
If you cause a large incident, either by losing control of your car or by being overly aggressive, the stewards may hand you a harsher penalty. You may also get a qualifying ban in place of a time penalty if you caused an incident that caused a major collision on track. A qualifying ban means you may not take part in qualifying at the next round you attend. If you ignore this penalty you will be disqualified from the race and your position in the league put under review. (If you genuinely forget then we'll see)

Pit-lane start:
Drivers who get into multiple incidents may be given a pit-lane start. This means you cannot qualify and you cannot start the race on the grid. You should see this as a means that we are watching you. Failure to improve your driving will see you likely removed from the league.

Reprimand:
These will likely be handed out in most incidents. If you're given a reprimand, you will likely get a time penalty or extra penalty on top of it. You can get reprimands for incidents that could have been far worse, such as a dangerous rejoin onto the track. You may also receive reprimands for poor forum behaviour and abusive behaviour in the server. Drivers who collect 3 reprimands will automatically pick up a qualifying ban.
 
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Stevie

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Absences, Quitting & the Blacklist:
You should sign up to the league with the intention of participating in every race. We do not accept drivers who sign up to the league wanting to be a reserve because they don't want to commit to a full season.

Circumstances may prevent you from making some races, in which case it's very important to follow the following procedure:

If you are unable to attend a race, you have to give notice for your absence as early as possible but before the event session starts (Saturday 17:30 GMT). This is done by informing a member of the iRacing Team of your situation, either by sending them a private message (PM) or by posting in the official race thread. It's your responsibility to make sure they receive your message.
Early notice allows us to inform and ready up reserves, ensuring a full grid and allowing reserves to practice.

Joining the session and not starting the race will be counted as uninformed absence.

Teams who no-show without informing the coordinator will be given a reprimand. Two consecutive uninformed no-shows (missing 2 rounds in a row) with no forum activity will result in being removed and in most cases blacklisted. Three cumulative uninformed no-shows will result in being removed and blacklisted.

If you have to pull out of the league, you must let the iRacing Team know. If you leave by simply not showing up for the races, or leaving the league through iRacing, you will be placed on the blacklist and not be allowed back into the Championship in the future.

If you are removed from the league, you will be placed on the blacklist. You could also be placed on the blacklist for leaving the league without notice or without a proper reason. Drivers who are placed on the blacklist are generally not allowed back into the Championship, except in exceptional circumstances.

In some cases, drivers may be given a second chance if the admins deem there is a reason to believe the driver has changed for the better. However, this will usually come with stricter conditions, and getting removed for a second time will mean permanent exclusion from the leagues, no exceptions.
 
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Stevie

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Aug 26, 2014
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Top Tips!:
If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules. If another driver does something you feel is against the rules, report it to the Stewards after the race rather than argue about it over the microphone.

These are long races, take your time making moves, pick your fights carefully and race fairly.

We will not tolerate abusive comments in the server. You will be told to stop. Failure to stop may lead to getting reprimands or in extreme cases removed from the league.

Respect your fellow drivers! Keep a friendly atmosphere in the lobby and treat your colleagues as equals, regardless of them being quicker or slower than you.
 
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