AOR iRacing LM24 Event 2019 - Rules & Information | ApexOnlineRacing.com

AOR iRacing LM24 Event 2019 - Rules & Information

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DemoN

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DemoN

Former Super Mod
Premium Member
Aug 11, 2016
10,490
3,674
Event Conduct:
It should go without saying that you should behave in exactly the same way as you would do in an Official iRacing session - therefore, your conduct will still be in line with the iRacing Sporting Code and Regulations (members can find the code here). Failure to do so may result in penalties, disqualification, and potentially expulsion from future events.

In short, clean racing is what it's about. Leave room for cars around you and don't make overly aggressive moves to overtake or defend.

We also have a few of extra rules which over-ride the iRacing Sporting Code.

Changing your line:
More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended their position off-line, should leave at least one car width between their own car and the edge of the track on the approach to the corner. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during their first move, provided no significant portion of the car attempting to pass is alongside theirs. Whilst defending in this way the driver may not leave the track without justifiable reason. For the avoidance of doubt, if any part of the front bodywork of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a 'significant portion'.

Moving in the Braking zone:
Drivers should hold their line when in braking zones. This works in both attacking and defending a position. If you are defending a position, do not leave it too late to make a move. If you are overtaking either for position or lapping. Do not cut in front of the car you've just passed in the braking zone.

Blue flags:
Lapping/Getting lapped by a car outside your class:
As this is a multi-class race, you will primarily encounter either lapping or getting lapped by cars from other classes. The car in the slower class (being a lap down or even several laps ahead) doesn't need to move out of the way of other car classes, it is instead encouraged to stick to your normal racing line while the car in the quicker class needs to make the move cleanly. That doesn't mean you should follow your racing blindly at all times, but trying to move out of the way of a way quicker car can often cause more damage than help. Vice versa, if you're the car in the quicker class, take the racing line and speed of the car into account and plan your move in a safe place.

Within your class:
The rules concerning blue flags will be slightly different to how they are in the official series. Blue flags will be a mandatory rule that must be followed. Once the car following gets within 1.0 seconds of the blue flagged car (which is in the same class) ahead, the car with blue flags must allow the car behind past safely at the earliest opportunity, without blocking them.
On a similar note, the 1.0 second rule should be seen as the black/white ruling in the book. We hope that drivers will apply common sense when racing. If you're coming up to lap a battle for position, accept that they're not going to want to jump out of the way and soon as possible. On the flip side to that if you're the car receiving blue flags while battling, you must move out of the way for faster cars at some point safely. Perhaps letting someone through on a straight before going through a series of corners is better than them desperately sending a move up the inside at one of those corners because they're in the their own fight.

Unlapping Yourself (mainly regarding inside your class):
Drivers may unlap themselves if they are quicker than the car ahead. Cars on laps ahead do not have an entitlement to overly aggressive defend against lapped cars. If a lapped car catches you quickly, or is obviously quicker, it may be easier to let them go and not fight them. The fight is not for position so there is little point in risking a collision fighting a lapped car, especially in a race as long as this one.

Headlights:
As a means of helping with blue flags, we advise the lapping cars to flash their lights at cars due to be lapped, especially if the car is outside your class as you might surprise them by your approaching speed. This should not be done excessively. This is their cue to inform that the lapping driver is about to pass the driver being lapped.
Any other reason to flash the lights is deemed invalid.

Server Etiquette:
Do not spam the chat in server during qualifying or the race. Voice chat is permitted but abusive language or arguing over the mic is not acceptable.

Rolling Start:
On the rolling start, stay in formation. Do not fall too far behind the cars ahead, and equally do not run too close to them or the car to your side. Do not accelerate and brake excessively.
The lead LMP1 car should leave no larger than a 2 second gap to the pace car at any point during the rolling lap. We implement this rule because the lights go green when the pace car pits, not when the lead car decides to go.
On an additional note. The leader should maintain pace car speed throughout the rolling start, slowing excessively at the start to try and gain a jump on those around them will inevitably concertina the grid up and those mid-pack are likely to have incident. Bear in mind not everyone can see the lead car, nor can they see you slow until it's too late.

Since we have three different classes going into race, the lead cars for the LMP2 and GTE class need to back off by at least 5 seconds behind the LMP1 and LMP2 field respectively. The leaders of these classes falling back are not allowed to accelerate considerably before the lights have turned green.
 
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DemoN

Former Super Mod
Premium Member
Aug 11, 2016
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3,674
Race Structure:
Race sessions will be based on the following format this season:
  • 15 minute warm-up beginning from 13:13PM (GMT +1 )
  • 30 minute lone qualifying beginning from 13:28PM (GMT +1)
  • Race: 24 hours starting at 14:00PM (GMT +1)

The race will begin under rolling start, the grid in qualifying order. There is 2 minutes in between the race and qualifying to allow for the girding process.

Weather/Track Conditions:
Weather and starting track conditions will be set to be automatically generated.

In-sim date will be as near to the real-life date as possible and will be posted in the race thread. All races will be run with x1 sun progression.

Incident Limit:
The incident limit is 240x for the race. Once you reach this, you will be disqualified in session.

Causing a deliberate collision after the race is not advised, as this will make it more difficult for us to know how many incidents the drivers actually got. If you did accumulate incident points after the race which ruined a 0x incident score, or pushed you over the incident limit, it is your responsibility to inform us of this.
 
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DemoN

Former Super Mod
Premium Member
Aug 11, 2016
10,490
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Qualifying Structure:
  • Qualifying will be held between 13:28-13:58 (GMT +1)
  • 30 Minute lone qualifying session (Unlimited Laps)
Fastest clean qualifying lap will be used to determine your grid starting position.

Weather/Track Conditions:
Weather and starting track conditions will be set to be automatically generated.

In-sim date will be as near to the real-life date as possible and will be posted in the race thread. All races will be run with x1 sun progression.
 
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DemoN

Former Super Mod
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Aug 11, 2016
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Stewards Enquiries
To submit a steward enquiry during the race, a member of your team is required to complete this form with all the required information. This information will then be sent to our stewarding panel to be processed, before the verdict of the enquiry is announced in the stewarding announcements sub forum.

Various penalties can be awarded by the stewards, including:


  • Drive through
  • Stop Go
  • Post Race Time Penalties
  • Disqualification
The size of each time penalty will be due to the discretion of the stewards panel.

More information will be provided on Discord - for ease of use and efficiency through the entire event, not just stewards enquiries, we implore all teams/drivers to join our Discord Server.
 
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DemoN

Former Super Mod
Premium Member
Aug 11, 2016
10,490
3,674
Top Tips!:
If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules. If another driver does something you feel is against the rules, report it to the Stewards during the race rather than argue about it over the microphone.

These are long races, take your time making moves, pick your fights carefully and race fairly.

We will not tolerate abusive comments in the server. You will be told to stop. Failure to stop may lead to getting reprimands or in extreme cases removed from the league.

Respect your fellow drivers! Keep a friendly atmosphere in the lobby and treat your colleagues as equals, regardless of them being quicker or slower than you.
 
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