AOR Radical - LEAGUE INFO - Season 1 | ApexOnlineRacing.com

AOR Radical - LEAGUE INFO - Season 1


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Stevie

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AOR Project CARS Radical Leagues - Season 1
XB1/PS4 - League Information


This thread contains general information about the AOR Radical Leagues on all platforms (XB1 and PS4), such as the league structure, assist restrictions and lobby settings.

League Structure:
Amount of leagues:
Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
League setup: In the event of multiple leagues on one platform, the leagues will be tiered, with the aim to have the faster drivers in the higher league(s) and the slower drivers in the lower league(s).
Driver placements: 22nd March 2016
Race night format:
Race 1:
- Practice 15 Minutes (Not Mandatory)
- Qualifying: 10 minutes
- Warmup: 5 minutes
- Race: 30 Minutes

Race 2:
-Qualifying: 10 Minutes Reverse Grid (Xbox) 5 Minutes (PS4)
- Warmup 5 Minutes
- Race 20 Minutes

Day/Time:
Race day:
Saturday (Xbox) Tuesday (PS4)
Event start: 8:00pm (UK time)

Notable Dates:
Sign-up & time trial opens:
13th march 2016
Driver placement announcement: 21st march 2016
Season begins: March 26th 2016 (Xbox) March 29th 2016 (PS4)
Season duration: 10 weeks

Important Links:
Sign Up: XB1 - PS4
Race Calendar
League Rules


Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier System
Overview on how the league tiers are built up
Promotions and Relegations

Assist Restrictions
Overview of what assists are available to use in each league tier

Lobby Settings
Overview of the lobby settings that will be applied for the league races
Description of Xbox One Reverse Grid.

Points System
Driver Championship scoring

Disconnection Guidelines
Guidelines for how to deal with disconnections and mass disconnections

Who to contact
Overview of the members involved with running the Radical leagues
 
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Stevie

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Tier System:

Amount of leagues:

Each tier contains one league. The amount of tiers/leagues each platform runs depends on the amount of drivers signing up at the start of the season.

All of the tiers will be running the Radical SR3 RS car.

Driver placements:

In the event of multiple leagues on one platform, the aim is to have the faster drivers in the higher league(s) and slower drivers in the lower league(s).

Link to each platform's time trial thread can be found here: XB1 / PS4

Promotion & relegation system:

All leagues have fixed promotion & relegation spots which come into effect at the end of the season, based on drivers' finishing positions in the championship, overall pace and consistency throughout the season.

Ideal scenario: The top finishers from each league will be guaranteed a move to the league above, and the bottom will be guaranteed a move to the league below.

However, bear in mind that whether it will be possible to fully adhere to this system will depend on how many of the league drivers carry over to the following season, and in turn how many league tiers are set up.
 
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Stevie

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Assist Restrictions:

XB1/PS4 Assist Restrictions
The tables below demonstrate what assists are allowed/banned in each league (in the event of 2 tiers):

Assisticles.png


*Racing Line is allowed in all tiers only because there is no lobby setting to restrict it.
 

Stevie

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Lobby Settings:

The following lobby settings will be used for the Radical league races.

Structure:
Maximum Grid Size: 16
Opponents All Identical Car: Yes
Car Class: LMP3

Sessions:
Race 1:

- Practice 15 Minutes (Not Mandatory)
- Qualifying: 10 minutes
- Warmup: 5 minutes
- Race: 30 Minutes [Approximately]

Race 2:
-Qualifying: 10 Minutes Reverse Grid (Xbox) 5 Minutes (PS4)
- Warmup: 0 Minutes (Xbox) 5 Minutes (PS4)
- Race: 20 Minutes [Approximately]

Conditions:
Weather:
Clear
Weather Progression: Real Time
Date Type: Custom (Day of race)
Starting Time: Race 1: 10am Race 2: 3pm
Time Progression: Real Time

Restrictions:
Force Interior View:
No
Force Manual Gears: Depends on tier (see assist restrictions)
Force Realistic Driving Aids: No
Force Default Setups: No (Xbox) Yes (PS4)
Allow ABS: No
Allow Stability Control: No
Allow Traction Control: No
Mandatory pit-stop: No

Damage: Full Damage
Mechanical Failures: No*
Tyre Wear: Real
Fuel Usage: Real
Auto Start Engine: Yes

*We feel adding mechanical failures would unnecessarily increase the chances of drivers having their races end through no fault of their own.

Flags & Penalties: On
Allow Ghosted Vehicles: No


Xbox One Reverse Grid System

Race Two Grid Order

Once race one has completed, the coordinator will post the grid order of race 2 in the race thread before the second lobby starts. Every driver will be informed of their position either verbally in Xbox Live party or via message on XBL too - This will take some time.

Basically, here's the system. If you finish:

1st in race 1, you will start 14th in race 2
2nd = 13th
3rd = 12th
4th = 11th
5th = 10th
6th = 9th
7th = 8th
8th = 7th
9th = 6th
10th = 5th
11th = 4th
12th = 3rd
13th = 2nd
14th = 1st

It's pretty straight forward, it only gets messy if people don't finish/disconnect from race 1.

If you disconnect from race 1, you will start at the back. If you don't finish race 1 for any reason, (damage/etc.) you start the race from the back.

So if one person disconnects, and one for whatever reason doesn't finish the race, this is what the grid would look like:

1st in race 1, you will start 12th in race 2
2nd = 11th
3rd = 10th
4th = 9th
5th = 8th
6th = 7th
7th = 6th
8th = 5th
9th = 4th
10th = 3th
11th = 2th
12th = 1rd
13th = 13th - Didn't finish
14th = 14th - Disconnect

Anybody found to be deliberately dropping positions to gain an advantage for race two will start the race at the back and face serious punishment. If you feel someone has done this, report them to the stewards.

Qualifying for Race 2: - This can be helped massively if everyone is in party chat.

The second qualifying session will be used to set the grid.

In qualifying all cars will go out at the start of the session and get ourselves in the correct order on the out-lap. We will then effectively "follow" each other round for the hot-lap, with the leader in control at a steady pace. And the 'T2' mark on the track-map. The cars will stop on track.

We will then set off at 5 second intervals. So after the first car sets off, the second place man let's 5 seconds pass and then sets off and so on.

Once you have completed your lap, return to the pit-box and do not go back out to improve your lap-time. Anybody who does this will be disqualified from the race. The remainder of the session will serve as the warm-up and it will not be skipped under any circumstances.
 

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Points System:

Driver Championship scoring:

The following points will be scored for each race finishing position.

Race 1: Feature Race
1st- 20
2nd- 18
3rd-16
4th- 14
5th- 12
6th- 10
7th- 9
8th- 8
9th- 7
10th- 6
11th- 5
12th- 4
13th- 3
14th- 2
15th- 1
16th- 0

Race 2: Sprint Race
1st- 12
2nd- 11
3rd-10
4th- 9
5th- 8
6th- 7
7th- 6
8th- 5
9th- 4
10th- 3
11th- 2
12th- 1
13th- 0
14th- 0
15th- 0
16th- 0

Pole Position - 2 points

- Drivers need to have completed at least 90% of the race distance in order to score full points for their classified position and be eligible for the fastest lap point.
- Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their classified position.
- Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
 

Stevie

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Disconnection Guidelines:

Disconnections:

If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

If a driver loses connection during warm-up, they will be invited back into the lobby, there is a cut-off at the point a driver can be invited back, if it possible to invite you back, you will be.

If a driver loses connection during the race, that is tough luck, and unfortunately nothing can be done about that.

We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

Mass disconnections:

If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

The coordinator of the league will make sure everybody is aware of their position - this may take some time.

During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 

Stevie

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#7
Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

To inform them that you're missing a race
To get information about your league
If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR Radical Leagues:

General Overseers: @FisiFan91 @Dan Hawkins @StevieSQ @iJokeri22 @Bankai_Bullett

Xbox One Team:
@StevieSQ @The Genius

PS4 Team:
@iJokeri22 @Bankai_Bullett
 
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