AOR Radical - LEAGUE RULES - Season 1 | ApexOnlineRacing.com

AOR Radical - LEAGUE RULES - Season 1


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Stevie

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AOR Project CARS Radical Leagues - Season 1
XB1/PS4 - League Rules





This thread contains all of the rules which apply to racing in the official AOR Project CARS Radical Leagues. Our rules are in place to help us maintain clean and fair racing in the leagues, and these must be respected and followed by all drivers.

Other Important Links:
League Information
Race Calendar
Sign Up: XB1 - PS4



League Rules:
Our rules are designed to promote clean and fair racing in the leagues. In short, driving cleanly means no corner cutting or track extending to gain time, and no contact with other cars. We understand that mistakes and accidents can happen, but as a driver in our leagues, you are required to do your very best to ensure clean racing at all times. The rules also include guidelines for general behaviour and league participation.


Click the links below or scroll down to see a specific section of the rules.

1. Racing Rules
1.1
Clean Racing
1.2 Overtaking
1.3 Defending
1.4 Corner Cutting
1.5 Qualifying Etiquette
1.6 Spacial Awareness

2. On-Track Regulations
2.1 Being Lapped
2.2 Pit Stops
2.3 Jumping the Start
2.4 Reset To Track Button
2.5 In-Game Disqualification

3. General Behaviour
3.1
Communication
3.2 Lobby etiquette
3.3 Race etiquette
3.4 Rage-quitting
3.5 Forum activity

4. Participation
4.1 Missing races
4.2 Connection & Lag
4.3 Pulling out mid-season

5. Rule Enforcement
5.1 Saving Replays
5.2 Stewards Panel
5.3 Penalties
5.4 Penalty points system
5.5 Blacklist
 
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Stevie

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1. Racing Rules:

1.1 Clean racing:

1.1.1
Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.

1.1.2
Deliberately crashing into another car will result in being permanently excluded from the league.

1.1.3
If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. Even if it doesn't benefit the other car, that is the punishment you have to take for causing a collision. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race. This rule can only be overruled by the affected driver telling you over voice chat to keep going.

1.1.3.1
The above rule still applies even if lag (connection issues) is the cause of the incident, when it is obvious that your car's lag is the cause of another driver going off, as this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.

1.2 Overtaking:

Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.

1.3 Defending:

Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside the defending car's rear wheels), you must adjust your line to avoid contact.

1.4 Corner cutting/track extending:

1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
It is not really possible to determine a specific value for how many cuts are needed - or how big a cut needs to be - in order to be judged as "persistently" breaking the 1.4.1 rule. If we did that, we would essentially be allowing a certain extent of cutting, which goes against the whole purpose of this rule. But basically, the general guideline is to don't cut corners on purpose, and don't take the **** with the track limits. Of course, the odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised.

1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.5 Qualifying etiquette:

1.5.1
In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.

1.5.2
If you join the session after qualifying has taken place, there is a chance your car will be placed in pole position slot on the grid. If this happens you are to let the field pass you safely as soon as possible - failure to do so will result in disqualification from the race.

1.6 Spacial Awareness

1.6.1
Unlike other racing games, Project CARS does not have any assists to let you know when a car is in close proximity to yours. There are no arrows like on the F1 games and no spotter like on iRacing. Being aware of where another car is majorly important in a race so taking extra care is important both at the start of a race and in battles.

1.6.2
If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle.

1.6.3
If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors.

1.6.4
When you're coming up to lap another car, it is advised to alert that driver through the chat so they are aware that you will soon be lapping them.
 

Stevie

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2. On-Track Regulations:

2.1 Being lapped:

2.1.1
We are running with the in-game rules & flags system, which means that game should alert you with a blue flag when you are about to be lapped. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without blocking them.

2.1.2
As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to move out of your way. Therefore, flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.

2.1.3
If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.

2.2 Pit stops:

2.2.1
Stay within the white line when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised.

2.2.2
Pit stops are not mandatory, and tyre wear is no longer accelerated, meaning that pit-stops are not forced upon you for this season, unless you are very aggressive on your tyres or suffer damage during the race.

2.3 Jumping the start (does not apply for rolling starts):

2.3.1
At the start of a race, do not move away from your grid slot before the lights have turned green. The game is generally accurate with penalising jump-starts by awarding the driver in question with a drive-through penalty.

2.3.2
If an in-game penalty is not applied, and you are deemed to have gained an advantage or caused an incident as a result of jumping the start, you will be penalised via the stewards panel after the race.

2.3.2.1
If you do accidentally jump the start, you can avoid a post-race penalty by safely lifting off the throttle to clearly negate the advantage gained.

2.4 Reset to Track Button:

During the race, you should not use the 'Reset to Track' button (should you have it assigned) except in extreme circumstances. Falling off the track and ending way off in the gravel is not a good enough excuse to use it. If your car rolls over for whatever reason, that is an acceptable reason to use it.

2.5 In-Game Disqualification

If you are disqualified from the race in-game, submit your full race replay to the stewards. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was unfair, or a result of a game glitch, then you will be classified as the last finisher and score full points for that race.
 

Stevie

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3. General Behaviour:

3.1 Communication:

We urge you to use a working headset while in the race lobby, to effectively receive any potential messages or instructions from the League Coordinator. Having the ability to talk to other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents.

It is not mandatory to be in game chat and use a headset, but it is desirable.

PC leagues will have access to a TeamSpeak server which acts as the official game chat.

3.2 Lobby etiquette:

3.2.1
Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.

3.2.2
Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

3.2.3
Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.

3.2.4
For the Xbox One Leagues, we will be using the sprint race qualifying session to organise the grid to create a reverse grid. Instructions for this can be seen here. Failure to follow this procedure will result in disqualification from the race.

3.3 Race etiquette:

3.3.1
If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.

3.3.2
If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat or in the forums post race.

3.3.3
If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.

3.4 Rage-quitting:

Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues, or that you are so far behind that it's obvious that you won't be racing anyone for the rest of the race. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not a good reasons.

3.5 Forum activity:

3.5.1
You need to be an active member on the AOR forum while being a driver in our leagues. We aren't forcing you to make several posts every day, but we prefer drivers who are involved with the community. We will occasionally check how long it has been since a driver has been logged into his forum account - if you have been inactive on the forum for a long period of time, you may be removed from the league.

3.5.2
You are also expected to behave in a respectful manner on the forum, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.
 

Stevie

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4. Participation:

4.1 Missing races:

4.1.1
If you are unable to attend a race, you have to give sufficient notice for your absence before the race starts. This is done by informing your League Coordinator of your situation, either by sending him a private message or by making a post in the race thread on the forum. It is your responsibility to make sure the Coordinator gets your message.

4.1.2
When informing the Coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and you position in the league will be put under review immediately.

4.1.3
When informing the Coordinator of your absence, it must be you who contacts the Coordinator, not a friend or fellow member of the tier. Additionally, sufficient notice should be given. For example, 15 minutes before the lobby is set up is not sufficient notice. Letting the Coordinator know after the race will be marked down as uninformed absence unless an acceptable reason is given.

4.1.4
If you get marked for 3 uninformed absences throughout a season, whether this is consecutive or not, you will be removed from the league.

4.1.5
Getting another driver to race in your name is also completely prohibited and will result in serious punishment.

4.2 Connection & Lag:

4.2.1
It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers.

4.2.2
To be accepted into a league, your connection's ping towards a UK-located server needs to be lower than 150ms. You can test this here.

4.3 Pulling out mid-season:

4.3.1
If you have to pull out of the league while the season is ongoing, you must let a member of the Project CARS Team know. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to rejoin the leagues in the future.

4.3.2
It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

4.3.3
If you find yourself in a situation where you're not enjoying your league because all other drivers are too quick or too slow compared to yourself, contact a member of the Project CARS Team rather than just giving up - and maybe we can find a solution. We may grant league swaps for drivers during the season if it's clear that they've been misplaced, given that this doesn't upset the balance between the leagues with regards to driver numbers.

4.3.4
Note that the above rules only apply while the season is ongoing. We don't have a problem with drivers choosing to leave after a season has finished, for whatever reason.
 

Stevie

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5. Rule Enforcement:

We can't possibly control all the actions of our drivers, but we have ways to penalise drivers who break the rules.

5.1 Saving Replays

As a means of helping the stewards with their enquiries, all drivers are required to save their race replays and keep it stored for at least one week after the race has taken place.

5.2 Stewards Panel:

The Stewards Panel forum can be used to report incidents or wrongdoings that occur in a race. They will then be investigated by the Project CARS Team and appropriate action will be taken. You can find out how best to make a Stewards Enquiry here

What you can make a stewards enquiry for:

Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or driving too aggressively - you should report this to the stewards for investigation.

Jumping the start: If you feel another driver jumped the start and gained an advantage by moving before the lights went green, you should report this to the stewards.

Corner cutting: If you witness another driver persistently gaining time by abusing the track limits, you should report this to the stewards for investigation.

Dangerous Driving: If a driver rejoins the track in an unsafe or dangerous manner, you should report it to the stewards.

Time limit for enquiries: Note that there is a time limit of 2 days after the race has run to make a stewards enquiry for an incident you have been involved in or witnessed during the race. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened.

5.3 Penalties:

The stewards have a variety of penalties that may be applied to punish drivers if a rule has been broken, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details.

5-second time penalty
10-second time penalty
20-second time penalty
Qualifying ban for the next race (will usually be applied in place of a time penalty if the driver did not finish the race)
Disqualification from the race
One-race ban
Multiple-race ban
Permanent removal from the league

Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties are discussed by the Stewards Panel (consisting of the members of the Project CARS Team - Admins, Moderators and Coordinators - from all platforms) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question.

5.4 Penalty points system:

The penalty points system is a way of keeping track of a driver's record of breaking the rules. Penalty points will be added alongside normal race penalties, as per the list below.

5 points - May be given in addition to a warning for poor or dangerous driving
5 points - Causing a minor avoidable collision
7.5 points - Causing a moderate avoidable collision
10 points - Causing a minor avoidable collision + failing to wait for the affected driver
12 points - Causing a moderate avoidable collision + failing to wait for the affected driver
15 points - Causing a major avoidable collision
20 points - Causing a major avoidable collision + failing to wait for the affected driver
25 points - Disqualified from the race via the stewards panel
50 points - Deliberately crashing into another driver

5-20 points - Excessively abusing the track limits (depending upon severity)
5 points - Abusive behaviour towards other drivers
10 points - No-showing a race without giving notice
10 points - Rage-quitting

If you accumulate 25 points, you will be awarded a qualifying ban.

If you accumulate 40 points, you will be awarded a one-race ban.

If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league.

Penalty points will usually be reset ahead of a new season.

5.5 Blacklist:

The blacklist contains the names of drivers who have been removed from the leagues, and drivers who have left the leagues during an ongoing season with no good reason.

Having your name applied to the blacklist generally means that you will not be allowed to rejoin the leagues in the future.
 
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