AOR RF2 Endurance League: Rules | ApexOnlineRacing.com

AOR RF2 Endurance League: Rules

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Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
79606


AOR rFactor2 Endurance League

League Rules

This thread contains all of the rules which apply to race in the AOR Endurance League. Our rules are in place to help us maintain clean and fair racing in the league, and these must be respected and followed by all drivers.

Rules will also be applied during Evaluation Races

Important Links
League Rules
Our rules are designed to promote clean and fair racing in the league. In short, driving cleanly means no contact with other cars. We understand that mistakes and accidents can happen, but as a driver in our league, you are required to do your very best to ensure clean racing at all times. The rules also include guidelines for general behavior and league participation.

Click the links below or scroll down to see a specific section of the rules.

1. Racing Rules
1.1 Clean Racing
1.2 Overtaking
1.3 Defending
1.4 Corner Cutting
1.5 Qualifying Etiquette
1.6 Spacial Awareness
1.7 Code 80

2. On-Track Regulations
2.1 Being Lapped
2.2 Driving in different conditions
2.3 Manual Rolling Start
2.4 Driver Times
2.5 Red Flag

3. General Behaviour
3.1 Communication
3.2 Server etiquette
3.3 Race etiquette
3.4 Rage-quitting
3.5 Forum activity

4. Participation
4.1 Missing races
4.2 Connection & Lag
4.3 Pulling out mid-season

5. Rule Enforcement
5.1 Saving Replays
5.2 Stewards Panel
5.3 Penalties
5.4 Penalty points system
5.5 Blacklist
 
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Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
1. Racing Rules

1.1 Clean racing


1.1.1
● Race cleanly at all times. No contact should occur between cars on track, and as a driver, you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.

1.1.2
● Deliberately crashing into another car will result in being permanently excluded from the league.

1.1.3
● If you accidentally take out another car or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. If this occurs then it’s a good idea to get someone in your team to report the incident using our STEWARDS REPORT FORM so the live stewards can investigate.

1.1.3.1
● The above rule still applies even if lag (connection issues) is the cause of the incident when it is obvious that your car's lag is the cause of another driver going off, as this would still be classed as an unfair overtake. If you’re constantly lagging and it’s been reported to the stewards then action may be taken against your car. From an enforced driver swap to a Disqualification

1.2 Overtaking

● Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front. If there is any contact be sure to report using the live stewards' report form.

1.3 Defending

● Excessive weaving and blocking are not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside the defending car's rear wheels), you must adjust your line to avoid contact.

1.4 Corner cutting/track extending

1.4.1
● Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.

1.4.2
● If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

1.4.3
● The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however, if it fails to penalise you, an enquiry can be opened for the stewards to review.

1.4.4
● If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.

1.4.4.1
● If track limits are exceeded, you need to very clearly demonstrate that you have lost any time gained by lifting completely off the throttle for the amount of time you were outside the white lines. This makes it easier to distinguish that an attempt was made to negate any advantage, in any replays or footage provided to the stewards after the race. The in-game system is pretty accurate, however, if you are found to still be exceeding track limits regularly, even when coming off the throttle to give up any advantage, or not lifting off the throttle for long enough, you can still be penalised after the race.

1.5 Qualifying Rules

1.5.1
● For season 1 We’re running Private qualifying right before the race. This allows you to achieve the best possible results for your team.

1.5.2
  • Full track rules still apply during this session for example; you cannot go 200 KPH down the pits
1.6 Spacial Awareness

1.6.1
● If you spin off whilst the pack is close, rejoining the track immediately is ill-advised and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle.

1.6.2
● If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors

1.7 Code 80

- A code 80 is a way to neutralise the race to ensure the safety of all vehicles on the track.

1.7.1
  • A code 80 will be called over Teamspeak by the race director it'll sound something like this: "Code 80 in 10 seconds Pause Code 80 beginning in 5,4,3,2,1 Code 80 in effect."
    -Once the countdown hits "1" all cars should be at 80 KPH (Pit limiter)
  • Once the incident has been cleared the race director will do the opposite and say "Code 80 ending in 10 seconds Pause Code 80 ending in 5,4,3,2,1 track is now green"
    -Once the race director says "track" you're able to accelerate to racing speed again
1.7.2

  • Pit lane is closed to all cars unless you're low on fuel or pitting for repairs. Any unnecessary pitting whilst a code 80 is active could result in disqualification.
 
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Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
2. On-Track Regulations

2.1 Being lapped


2.1.1
● We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When being lapped by a faster class you have the right to stay predictable to the other cars. The car of the faster class has the responsibility to pass you in a safe way. If you get lapped by cars in your class it is your responsibility to let the leaders through safely at the earliest opportunity, without blocking them.

2.1.2
● As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. Flashing your lights at a competitor you are racing for a position is not to be used as a "distraction technique" or in anger at an incident.
For example; I personally recommend only flashing if you’re coming up to pass a slower class car at a hit or miss part of the track or if you think it’s going to be close.

2.1.3
● If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.

2.2 Pit stops

2.2.1
● Stay within the white line and obey the speed limit (80 KPH) when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalized. Remember to assign your pit limiter button as well.

2.2 Driving in different conditions

2.2.1
● For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you should return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.

2.2.1.1
● The above rule about having headlights on also applies to run in the rain.

2.2.2
● For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on.


2.3 Manual Rolling Start:

2.3.1
● Upon the in-game green light, all cars are to remain stationary for 5 seconds. The leader will then pull away at a slow pace, and subsequently, the rest of the field will pull away 1 by 1 behind them to form a single file train with no overtaking. Drivers are to drive along the middle/centre of the grid once they have pulled away to avoid any drivers to the sides with issues.
  • If a driver is to have an issue at the start, they are to indicate this as clearly as possible to those around them, either by pulling over to the side or completely stopping in a safe manner
  • If the driver is able to move and then fix the problem, they are to do so by slowly pulling over to the side of the track closest to them to rectify the issue. If the driver with an issue cannot move, they are to remain stationary and rapidly flash their headlights.
    • Once the issue is resolved, they are allowed to pull away and reformat the back of the pack in the last position.
    • If the issue is resolved whilst cars are still driving past them on the grid, they are to wait and remain stationary until all drivers have passed them, and reformat the back of the pack in the last position.
    • If you are in P4 and spin on the formation lap, you must form up at the back of the grid.
● Once the leader of the single file train has pulled away, they can accelerate up to a speed of 80kph (Pit limiter) and will then maintain that throughout the lap, slowing down clearly and gradually for any corners that require slower speeds, and then accelerating up to the limit of 80 kph (Pit limiter). The rest of the drivers in the train are to follow the leader around the lap, sticking to a similar pace and maintaining safe distances to drivers around them for tire and braking warming.
  • Weaving and warming of the brakes are allowed whilst single file, and drivers should be aware that other drivers will be doing this, allowing for sufficient room and ensuring brake warming is done with sufficient space without danger to other drivers.
  • If a driver spins off at any point in the formation lap, they are to hold their position, wait for the train of cars to pass through and reformat the back of the grid in the last position.
  • If a driver sustains light damage during the formation lap from contact with another car but doesn't spin or lose grid position, they will NOT be allowed to go ahead for repairs and must pit after the FIRST racing lap.
● The cars will remain in a single file train until the beginning of sector 3 (end of S2 timing line).
  • At the formation point, the 2nd placed driver will pull alongside to form a second train.
  • The grid will then split into the two trains forming a 2 x 2 formation, with drivers forming up on the opposite side of the circuit to the driver in the position immediately above them. For example at Silverstone, all drivers in an odd-numbered position (1,3,5,7, etc) will split to the right-hand side of the circuit and all drivers in an even-numbered position (2,4,6,8, etc) will move to the left-hand side of the circuit. The formation should look like this from a bird's eye view:
  • 2--1
    4--3
    6--5
    8--7
  • From this point onwards, drivers are no longer allowed to perform excessive tire and brake warming maneuvers. Both are to be kept at a minimum if at all. Any maneuvers that cause others to take avoiding action can have severe detrimental effects to the race start possibly causing contact and/or delays which could result in a penalty from the stewards.
● The two trains will roll in 2 x 2 formation, side by side towards the start-finish line and over the marked grid boxes on the trains corresponding side, with the train lead by P1 on the inside line for the first turn.
  • The lead drivers are to still maintain 80kph at this stage. Any drivers behind the lead pair can use whatever speed necessary to close up the gap to the car directly in front of them in the train, without endangering other drivers around them. Once formed up, drivers are allowed to leave no more than 2 car lengths between themselves and the car directly in front of your train.
  • Drivers need to keep in mind that if the track requires the two trains to drive through a corner or sequence of corners, that they need to allow plenty of room to their sides for the other train and not squeeze or endanger the other drivers around them.
  • If there is an issue at this stage, the race director is to signify an aborted race start either by communicating through TeamSpeak.
● As the leaders of the two trains roll across the grid boxes at the constant speed of 50mph/80kph, at any point of their choice between the pit entry and start/finish line known as 'The Acceleration Zone', P1 is allowed to go full throttle to signify the start of the race. From this moment, all other drivers are now allowed to accelerate to race speeds but are NOT allowed to overtake the car directly in front of them in their train until they themselves have crossed over the start-finish line.

A race going green (When the leader accelerates) will be called by the race director through Teamspeak.
  • When P1 accelerates to signify the start of the race, they must do so in a clear manner. They are not allowed to try and bait other drivers by jumping on and off the accelerator. Once the driver in P1 accelerates in the acceleration zone, they must continue to do so and not change their mind.
  • From the moment everyone starts to accelerate, drivers may break from their train if they have a good run on the driver ahead. Bear in mind that you still can not overtake the driver directly in front of you in your train until you have crossed over the start-finish line. Also, be aware of other drivers alongside you doing the same.
  • With regards to the two leaders of the trains (P1 and P2), despite there being no car directly in front of P2, they are still not allowed to overtake before the start-finish line. This gives P1 a protected status up to the point of the line, from there onwards, P2 is allowed to overtake P1.
  • Once the full grid has passed the end of the pit-lane, any drivers who are there waiting after having repaired serious issues from the start can now race and join the back of the pack.
2.4 Driver time regulations

2.4.1
Driver times: One driver cannot complete more than 65% of a race.
Example:

6-hour race, 1 driver cannot do more than 234 minutes out of 360

8-hour race, 1 driver cannot do more than 312 minutes out of 480

12-hour race, 1 driver cannot do more than 468 minutes out of 720

24-hour race, 1 driver cannot do more than 936 minutes out of 1440

2.5 Red Flag Situation

9.6 - If for some reason server remains up and a red flag is called, all cars must lineup in the pits in on track order and turn engines off - More details will then be provided by the race director
 
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Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
3. General Behaviour

3.1 Communication

● We urge you to use a working headset during the race to effectively receive any potential messages or instructions from the League Coordinator. Having the ability to talk to other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents. This will be done on our in-game Teamspeak located here: AORRF2endurance.voice.vg:50199

It is mandatory to be in game chat and use a headset on a race weekend and also during evaluation races

3.2 Server etiquette

3.2.1
● Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the server atmosphere will be penalized accordingly, or in extreme cases removed from the league.

3.2.2
● Respect the other drivers. Keep a friendly atmosphere in the race Server and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

3.2.3
● Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator. If there are any issues during the race, goto the Stewards waiting room in Teamspeak.

3.3 Race etiquette

3.3.1
● If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.

3.3.2
● If another driver does something you feel is against the rules, report it to the Live stewards form during the race rather than argue about it over the voice chat or in the forums post-race.

3.3.3
● If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.

3.4 Rage-quitting

● Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues, or that you are so far behind that it's obvious that you won't be racing anyone for the rest of the race. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - is not a good reason.

3.5 Forum activity

3.5.1
● You need to be an active member of the AOR forum while being a driver in our leagues. We aren't forcing you to make several posts every day, but we prefer drivers who are involved with the community. We will occasionally check how long it has been since a driver has been logged into his forum account - if you have been inactive on the forum for a long period of time, you may be removed from the league.

3.5.2
● You are also expected to behave in a respectful manner on the forum, like in the race lobbies. Please avoid name-calling, baiting and other behaviours that are intended to aggravate other members of the community.
 
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Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
4. Participation

4.1 Missing races


4.1.1
● If you or your team are unable to attend a race, you have to give sufficient notice for your absence before the race starts. This is done by informing your League Coordinator of your situation, either by sending him a private message or by making a post in the race thread on the forum. It is your responsibility to make sure the Coordinator gets your message.

4.1.2
● When informing the Coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and your position in the league will be put under review immediately.

4.1.3
● When informing the Coordinator of your absence, it must be you who contacts the Coordinator, not a friend or fellow member of the tier. Additionally, sufficient notice should be given. For example, 15 minutes before the lobby is set up is not sufficient notice. Letting the Coordinator know after the race will be marked down as uninformed absence unless an acceptable reason is given.

4.1.4
● If you get marked for 2 uninformed absences throughout a season, whether this is consecutive or not, you will be removed from the league.

4.1.5
● Getting another driver to race in your name is also completely prohibited and will result in serious punishment.

4.2 Connection & Lag

4.2.1
● It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers.

4.2.2
● To be accepted into a league, your connection's ping towards a German-located server needs to be lower than 150ms. You can test this here.

4.3 Pulling out mid-season

4.3.1
● If you have to pull out of the league while the season is ongoing, you must let a member of the rFactor 2 Endurance Team know. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to rejoin the leagues in the future.

4.3.2
● It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to race for a full season, not only for a few races.
 

Peter Hayward

Formula 4 2nd Driver
Feb 4, 2018
120
73
5. Rule Enforcement

We can't possibly control all the actions of our drivers, but we have ways to penalise drivers who break the rules.

5.1 Stewarding

The Stewards form can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided in order for it to be investigated. This will then be looked into by various members of the stewarding Team and appropriate action will be taken.

- Action taken will result in that car being punished not the driver

What you can make a stewards enquiry for:

● Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or generally driving too aggressively - you should report this to the stewards for investigation.

● Race start issues: If you feel another driver failed to stick to the rules of the manual rolling start, you should report this to the stewards.

● Track limits: If you witness another driver persistently gaining time by abusing the track limits by either running wide or cutting corners, you should report this to the stewards for investigation.

● Dangerous driving: If a driver rejoins the track in an unsafe or dangerous manner, or drives in a way that is a danger to other cars, you should report it to the stewards.

The time limit for enquiries: Note that there is a time limit of 2 days (48 hours) after the race has run to make a stewards enquiry for an incident you have been involved in or witnessed during the race. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened.

5.2 Penalties

The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details.

NOTE: Penalties will be awarded in-game, then also posted in a discord channel on the reason etc

  • NFA (No further action)
  • You’re given a warning
  • Drive through penalty
  • 5-second time penalty
  • 10-second time penalty
  • 20-second time penalty
  • 30-second time penalty
  • Qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race)
  • Disqualification from the race
  • One-race ban
  • Multiple-race ban
  • Permanent removal from the league
Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties are discussed by the Stewards Panel before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question.

5.3 Penalty Points System

The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below.


● 5 points - Driving dangerously or unsporting conduct
● 5 points - Causing a minor avoidable collision
● 10 points - Causing a moderate avoidable collision
● 15 points - Causing a major avoidable collision
● 5 points - Failing to wait for the affected driver after causing a collision (in addition to one of the above)
● 5-15 points - Excessively abusing the track limits (depending upon severity)
● 50 points - Deliberately crashing into another driver

If you accumulate 25 points, you will be awarded a qualifying ban.

If you accumulate 40 points, you will be awarded a one-race ban.

If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league.

Penalty points will usually be reset ahead of a new season.

5.4 Reprimand system

While the race penalties and penalty points system is aimed at dealing with on-track issues, the reprimand system deals with issues that may occur off the track.

It's simple - if you receive 3 reprimands, you're out. Receiving 3 reprimands would also see you placed on the blacklist, meaning you would not be allowed to return to the leagues in the future.

You can receive a reprimand for the following

● No-showing a race without giving prior notice to the League Coordinator
● Rage-quitting or deliberately crashing out of the session for no good reason (as specified in rule 3.4)
● Showing abusive behaviour towards another driver, either in the race lobby or on the forum

Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated.

5.5 Blacklist

The blacklist contains the names of drivers who have been removed from the leagues - either through accumulating 50 penalty points or 3 reprimands - and drivers who have left the leagues during an ongoing season with no good reason.

Having your name applied to the blacklist generally means you will not be allowed to rejoin the leagues in the future.
 
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