AOR Spec GTE League - Season 2 - Rules and Regulations | ApexOnlineRacing.com

AOR Spec GTE League - Season 2 - Rules and Regulations


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SavageSnailx69x

Forza Coordinator
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This thread contains the rules that all drivers must follow when competing in the AOR GTLM League. The rules are there to protect and introduce drivers into the world of online league racing in the hope that we can assist in the development of younger or inexperienced drivers looking to get into online league racing.

Important links:
Sign-Up
Race Calendar
Stewards Panel
Results and Standings

League Rules:

The rules are designed to protect drivers and to teach them clean safe racing in hopes to assist in the development of driver skills. We appreciate that all our drivers abide by the "common sense" rules; no corner cutting or leaving the track in anyway to gain an advantage and keeping contact with other drivers to a minimum. This does not mean no contact, it means that light touching is allowed, but causing another driver to lose control directly or obliquely is not allowed. Along with on-track rules we will be covering some off-track rules such as how you are expected to behave in the threads before and after the races. As members of the AOR Modern GT League you are expected to behave maturely.

The league rules have been based off the V8 Supercars rule-set. Credit to x Shuffle and FisiFan91 for the original wording.
 
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SavageSnailx69x

Forza Coordinator
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Forza Coordinator
Dec 1, 2015
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1. Racing Rules:

1.1 Clean racing:

1.1.1
● Race cleanly at all times. Minimal contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, that significantly affects someone else's race, you are likely to be penalized.

1.1.2
● Deliberately causing a race altering incident will result in the punishment the stewards see fitting to the accident.

1.1.3
● If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. Even if it doesn't benefit the other car, that is the punishment you have to take for causing a collision. If you fail to follow this rule, you will be disqualified. This rule can only be overruled by the affected driver telling you to keep going or if the car that is hit is severely damaged and cannot continue.

1.1.3.1
● The above rule still applies even if lag (connection issues) is the cause of the incident, when it is obvious that your car's lag is the cause of another driver going off, as this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.

1.2 Overtaking:

● Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front. Do not put yourself in a position where you can directly affect the outcome of another driver's race by means of contact.

1.3 Defending:

● Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car is at least half way alongside the defending car), you must adjust your line to avoid contact.

1.4 Corner cutting/track extending:

1.4.1
● Stay within the track boundaries with at least two tires at all times. The track boundaries are defined by the white lines, NOT by the edge of the curbs. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalized retrospectively. Any exceptions to this will be clearly stated in the race thread in the main post.

1.4.2
● If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back. This rule can only be voided in extreme circumstances, for example if the only way you can continue is by cutting the track to avoid an incident.

1.5 Qualifying etiquette:

1.5.1
● In Qualifying, all cars are ghosted to prevent drivers receiving dirty laps from inadvertently slipstreaming other cars.

1.5.2
● Even though all cars are ghosted, it is still prohibited to deliberately put other drivers off by driving erratically. Any drivers who are found to be doing this face qualifying bans.

1.6 Spatial Awareness

1.6.1
● Forza Motorsport 7 now includes both distance indicators and proximity arrows. it is highly advisable that you play with these features on. Given the resources available, there are very few (if any) instances where not knowing the proximity of another vehicle to yours is acceptable.

1.6.2
● If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. Re-joining the track aggressively may cause a major incident and will result in the driver responsible being seriously punished. This rule is not just put in place to protect other drivers but yourself also.
 
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SavageSnailx69x

Forza Coordinator
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Forza Coordinator
Dec 1, 2015
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2. On-Track Regulations:

2.1 Being lapped:


2.1.1
● Lapping follows normal blue flag rules, if a faster car is approaching you and is a lap ahead, you must move over and let them by as soon as it is safe to do so. Failure to adhere to this rule will result in a penalty to be decided based upon the severity of the incident. This does not mean applying the brakes immediately as this can cause accidents. Instead find a safe place to pull over and slow down. If they catch you in the middle of a set of difficult corners, it will be more beneficial to both parties if you wait to let them pass.

Blue Flag Procedures



  • Generally speaking, the "blue flag" rule exists to force lapped (slow) cars to allow lapping (fast) cars pass freely in order to have as little impact on the potential outcome of the race as possible.
  • Lapped cars will ALWAYS allow lapping cars the opportunity to pass EXCEPT on the most tight and technical areas of the track when doing so may compromise the outcome of the race.
  • Lapped cars will ALWAYS move off of the racing line and offer the inside line to lapping cars when they are reasonably close enough to pass. IT IS THE RESPONSIBILITY OF THE LAPPING CAR TO ENSURE THEY ARE PASSING ON THE INSIDE/RACING LINE.
  • When multiple lapping cars within close proximity of each other are approaching a lapped car, the lapped car will yield the inside line/racing line to all lapping cars until all lapping cars have passed safely.
  • Lapping cars will ensure they make every effort to pass a lapped car in such a way that costs the lapped car as little time as possible. Forcing lapped cars off the track is unacceptable.
  • Where possible, lapping cars will communicate their intention/preferences to the lapped car regarding passing.
2.1.2
● If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.

2.2 Pit stops:

2.2.1
● You can enter the pit-lane at full racing speed and the AI control will slow you down.

2.3 Race starts:

2.3.1
● Every race will begin via a Rolling start, as is the case in many series the rules on defending your position down into Turn 1 are slightly relaxed. However, excessive blocking/weaving is still prohibited. It's a long race so always remember the golden rule, you can't win the race at Turn 1, but you can lose it.

2.3.2
● If the race has to be restarted due to a large scale lag incident, we will have a double file rolling start. Once the grid nears the end of the formation lap, the leader will slow down the pace to 31mph (50 kph), and the cars will line up double file. Then, as soon as the lead car crosses the start/finish line, the race will begin and overtaking can occur.

2.4 Night time driving:

● If you're involved in an accident which damages both of your headlights, you will have to pit to repair the damage immediately.
 
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SavageSnailx69x

Forza Coordinator
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Forza Coordinator
Dec 1, 2015
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220
3. General Behavior:

3.1 Communication:


● Because of the issues with the in-game chat, it is not necessary to be in "game chat" for these events. If there are any serious issues that occur on the formation lap, the lobby coordinators (deathdealerS199 and SavageSnailx69x) will quit the race, this will serve as your signal to follow suit, so the race can be restarted.

You are free to use the Xbox One's party chat feature to chat during the race.

3.2 Lobby etiquette:

3.2.1
● If you are in game chat, shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalized accordingly, or in extreme cases removed from the league.

3.2.2
● Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.

3.2.3
● Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.

3.3 Race etiquette:

3.3.1
● If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.

3.3.2
● If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat. This also extends to the threads after the race. You may talk amongst yourselves in private messages if needed but do not let that spill into the thread. If after talking about it you wish the stewards to look into it post in the stewards panel thread.

3.3.3
● If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.

3.4 Rage-quitting:

● Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting due to being angry at something - rage-quitting, in other words - is not a good enough reason.

3.5 Forum activity:

3.5.1
● You need to be an active member on the AOR forum while being a driver in our leagues. We aren't forcing you to make several posts every day, but we prefer drivers who are involved with the community. This league is to help assist drivers who maybe lacking in some areas of their driving so encouraging and helping others is a positive thing. We will occasionally check how long it has been since a driver has been logged into his forum account - if you have been inactive on the forum for a long period of time, you may be removed from the league.

3.5.2
● You are also expected to behave in a respectful manner on the forum, like in the race lobbies. Please avoid name-calling, baiting and other behavior that is intended to aggravate other members of the community.
 

SavageSnailx69x

Forza Coordinator
Staff member
Forza Coordinator
Dec 1, 2015
1,334
220
4. Participation:

4.1 Missing races:

4.1.1
● If you are unable to attend a race, you have to give notice for your absence before the race starts. This is done by informing your League Coordinator of your situation, by sending him a private message and by making a post in the race thread on the forum. It is your responsibility to make sure the Coordinator gets your message.

4.1.2
● When informing the Coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and will be marked as an uninformed absence.

4.1.3
● If you get marked for 2 uninformed absences throughout a season, whether this is consecutive or not, you will be removed from the league.

4.1.4
● Getting another driver to race in your name is also completely prohibited and will result in serious punishment.

4.2 Connection & Lag:

4.2.1
● It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers.

4.2.2
● To be accepted into a league, your connection's ping towards a UK-located server needs to be lower than 150ms. You can test this here.

4.3 Pulling out mid-season:

4.3.1
● If you have to pull out of the league while the season is ongoing, you must let a member of the Forza Team know. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to rejoin the leagues in the future.

4.3.2
● It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.

4.3.3
● If you find yourself in a situation where you're not enjoying your league because all other drivers are too quick or too slow compared to yourself, contact a member of the Forza Team rather than just giving up - and maybe we can find a solution.

4.3.4
● Note that the above rules only apply while the season is ongoing. We don't have a problem with drivers choosing to leave after a season has finished, for whatever reason.
 

SavageSnailx69x

Forza Coordinator
Staff member
Forza Coordinator
Dec 1, 2015
1,334
220
5. Rule Enforcement:

We can't possibly control all the actions of our drivers, but we have ways to penalize drivers who break the rules.

5.1 Saving Replays

As a means of helping the stewards with their enquiries, all drivers are required to save their race replays and keep it stored for at least one week after the race has taken place.

5.2.1 Stewards Panel:

The Stewards Panel forum can be used to report incidents or wrongdoings that occur in a race. They will then be investigated by the league's coordinating team and appropriate action will be taken.

What you can make a stewards enquiry for:

Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or driving too aggressively - you should report this to the stewards for investigation.

Jumping the start: If you feel another driver jumped the start and gained an advantage by moving before the lead car in it's class had reached the start/finish line, you should report this to the stewards.

Corner cutting: If you witness another driver persistently gaining time by abusing the track limits, you should report this to the stewards for investigation.

Dangerous Driving: If a driver rejoins the track in an unsafe or dangerous manner, you should report it to the stewards.

Time limit for enquiries: Note that there is a time limit of 2 days after the race has run to make a stewards enquiry for an incident you have been involved in or witnessed during the race. if any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened.

5.2.2 Stewards Panel Conduct

Etiquette: Please keep all general discussion out of the stewards panel. If you are not directly involved in an incident or aren't asked directly for participation in the discussion, please keep any additional comments to yourself. if you need a forum for expression, please contact one of the race coordinators. Additionally, please follow the format set forth in the stewards panel thread when posting.

5.3 Penalties:

The stewards have a variety of penalties that may be applied to punish drivers if a rule has been broken, depending on the severity of the violation. Going forward, the level of penalization will not follow a strict linear progression. Instead, each incident will be judged based on severity and number of drivers affected. Repeat violations of the same or similar circumstances will be considered.

● 5-second time penalty
● 10-second time penalty
● 20-second time penalty
● Qualifying ban for the next race (will usually be applied in place of a time penalty if the driver did not finish the race)
● Disqualification from the race
● One-race ban
● Multiple-race ban
● Permanent removal from the league

All penalties are discussed by the Stewards Panel (consisting of the members of the Forza Team - Admins, Moderators and Coordinators - from all platforms) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question.

5.4 Penalty points system:

The penalty points system is a way of keeping track of a driver's record of breaking the rules. Penalty points will be added alongside normal race penalties, as per the list below.

5 points - May be given in addition to a warning for poor or dangerous driving
5 points - Causing a major avoidable collision
10 points - Causing a major avoidable collision + failing to wait for the affected driver
20 points - Deliberately crashing into another driver

5-20 points - Excessively abusing the track limits (depending upon severity)

5 points - Abusive behavior towards other drivers
10 points - No-showing a race without giving notice
10 points - Rage-quitting

If you accumulate 25 points, you will be awarded a qualifying ban.

If you accumulate 40 points, you will be awarded a one-race ban.

If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league.

Penalty points will usually be reset ahead of a new season.

5.5 Setups:

Setups will be forced stock tuning and upgrades.

5.6 Blacklist:

The blacklist contains the names of drivers who have been removed from the leagues, and drivers who have left the leagues during an ongoing season with no good reason.

Having your name applied to the blacklist generally means that you will not be allowed to re-join the leagues in the future.

Important links:
Sign-Up
Race Calendar
Stewards Panel
Results and Standings
 
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