Assetto Corsa: Competizione

David Novitzky

Formula 3 Reserve Driver
And in the footage there is also no Bentley, but they have confirmed that it will be in the game.

I have read somewhere Bentley will be in there too. Total of 11 manufacturers :

- Aston
- Audi
- Bentley
- BMW
- Ferrari
- Lamborghini
- Lexus
- McLaren
- Mercedes
- Nissan
- Porsche

Don't take my word for it but this is what I've read and I'm pretty sure Bentley will be there aswell.
 

N1kmido

F1 Senna Equivalent
Wow having those in-car actions animated is pretty cool. Also pit radio and especially engines sound very realistic, It looks like pretty certain this will be the most immersive experience in a race sim ever. ?

In terms of physics and handling you can´t really say that much from just watching a video. To me it looks a little bit too much like the original AC but they better just release Early Access next week like some people speculated so we can test it ourselves. I want to have this!
 

D. Goelz

Premium Member
Premium Member
I have read somewhere Bentley will be in there too. Total of 11 manufacturers :

- Aston
- Audi
- Bentley
- BMW
- Ferrari
- Lamborghini
- Lexus
- McLaren
- Mercedes
- Nissan
- Porsche

Don't take my word for it but this is what I've read and I'm pretty sure Bentley will be there aswell.
Think the Emil Frey Jaguar has also been confirmed already ;-)
 

Microlander

Premium Member
Premium Member
I hope people can still make apps like helicorsa etc, not that i necessarily need it but helps massively with online race to stop incidents.
 

Niclas Domino

iRacing Overlay Designer & AC Skin Creator
Staff member
iRacing Coordinator
they did say in the interview with Race Department that all cars in 2017 Blancpain season will be there as they have license on all cars that compete in the season, and that 2018 cars was to come later

Also that we get all the official liveries
 

Noztra

Banned Users
They probably implemented the cars first which were in AC already ;-)

Yeah would probably make most sense if they want to release an early alpha.

They alpha would probably also include the track already in AC. So Spa, Catalunya, Silverstone, Monza, Brands Hatch and Nürburgring.
 

Mazy CZ

F1 Senna Equivalent
Well, I have read some REddid threads and as usual, there are some stupid people who say "I hope it will not be just GT3, I want more" and all those sh!t. I want AC physics, or at least very simmilar with slight improvements/changes (does anybody who play those games really sat in true GT3 or any other racing car to say what is realistic and what is not?? :D) fith great FFB, and much better optimalization with the UE4 engine, lighting effects, day/night, rain/fog, etc and with gt3 cars. I also hope there will be good penalty system aswell in the future. To be honest, I don't mind if early access will be just 5 cars and 5 tracks with just practice and weather and maybe some AI race as shown in videos. Remember what AC early access was..I don't really remember much but it was just "hotlap simulator with some lotus and alfa cars :D
 

M.Lawrence

Formula Karter
I wonder if ACC will do what iRacing does when racing online, they have a 55 car limit online lobbies but you can set how many of them you can see around you. Would allow for bigger grids for Spa 24H etc
 

Mazy CZ

F1 Senna Equivalent
Taken form RaceDepartment form one guy, who already played the game and can say something about it:

"So..I have been to Misano yesterday.
First of all Stefano and the whole team where very down to earth, very friendly and happy to talk about the new game and the new challenges (I wanted to point this out first because I think that from the forums someone pictured a wrong image of Stefano).
About the game itself..I tried 3 rounds (Assetto's guys were starting to kicking me out
), two with dry conditions, one with "strange conditions" : a slightly wet track which has nearly dried up, but still has some puddles here and there, on slick tyres.
Regarding the first situation, I choose it to try to compare ACCompetizione to ACorsa with something as similar as it gets, but honestly I'm struggling to do so, since the rig was very different from my own, the setup was pretty "safe" and so on.
A couple of things I noticed, but take them with a pinch of salt as the above disclaimer applies:
I could feel a bit more what the car was doing under braking, a lot of understeer in low speed corners and the way the car reacted as it loses grip on higher speed corners was a bit different from now, but I need to drive Assetto more to elaborate on exactly how.
As previuosly stated, all this could be simpy placebo/setup/rig based.
Regarding the second challenge...it was quite a challenge! Very tricky, it was a continuos fight between the will of doing dry lines and trying to dodge the puddles, as I guess it is in real life too. Crossing over the wet parts produced a significant loss of grip and in some cases even brief aquaplaning, when for splits of a second I had basically no control of the car.
All in all very fun and I think that this adds a degree of variability and depth which would make a race much, much more challenging and fun.
Regarding the graphics, I'll just say that looking at other people playing it really seemed like tv footage, simply awesome (expecially at night), maybe as others pointed out the colors during the day were a bit too much towards blue tints.
I also want to confirm that a lot of Blancpain's drivers were there to test it, and they all seemed pretty impressed, the biggest flaw they could find was the lack of g-forces (obviously not an ACC problem though) which made it difficult for them to predict the car beahaviour as well as they manage to do in real life.
Moreover, Stefano told me that this was a much later build than the E3's one, that now the weather is dynamic(there is wet/dry progression with less grip on wet grippy lines for example) and that they are still evolving it step by step, with the ultimate depth limit set by the time deadlines they have.
Lastly, something I found both curious and an example of the passion that drives them was the subtle excitement Stefano had when telling me that drivers explained them something they haven't heard before : in wet conditions drivers use to try to pick up the marbles with the tyres in order to increase their tread..."we are definitely going to implement that as well " plus a big smile!
All in all a very interesting and fun experience (if you can, go meet them!), thanks to all the team and..now I am even more excited for the game!
P.S. They should reveal the early access date "soon", I couldn't obtain more than that, but I tried
"
 
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