PC - Assetto Corsa Formula 2000 League Information | ApexOnlineRacing.com

PC Assetto Corsa Formula 2000 League Information


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Def

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This thread contains general information about the AOR RSS Formula V10 league, such as the league structure, assist restrictions and lobby settings.

League Structure:
● Amount of Splits: 1
● League setup: 10 Races with 2 Drop Races
● Race Night Format:
  • Qualifying: 15 Minutes
  • Race: Approximately 45 minutes
Day/Time:
● Race day: Tuesdays (Bi-Weekly)
● Event start: 8pm UK time

Notable Dates:
Sign Up Opens: Monday 8th July
Sign Up Closes: Monday 5th August
Evaluation Race: Tuesday 6th August
Car/Team Selection: Tuesday 6th August - Sunday 11th August
Season Start: Tuesday 13th August
Season Finish: Tuesday 17th December

Server Details:
Name:
ApexOnlineRacing.com | F2000 Season 1 | Race #1 | discord.gg/pzv4cW
Password: Formula2000-AOR

Important Links:
Sign Up
Race Calendar
League Rules & Regulations
Evaluation Race

Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Assist Restrictions
● Overview of what assists are available to use.

Lobby Settings
● Overview of the lobby settings that will be applied for the league races.

Car Selection and Team Registration
● Available cars/liveries
● Info on the Car Selection and Team Registration process.

Points System
● Driver's Championship scoring.
● Team's Championship scoring.

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections.

Who to contact
● Overview of the members involved with running the leagues.

Necessary mods
● Links to all of the necessary mods required to participate in the league.
 
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Def

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Assist Restrictions

We'll run with 'Authentic' Driving Assists, this means you will have the assists available that the car has in real life.

Racing line will be banned. If your health or sight condition requires you to use the racing line, please contact the staff team. As the game doesn't allow you to ban the racing line it is a gentleman's agreement to turn it off in the private game settings.
 

Def

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Lobby Settings

The following lobby settings will be used for the Formula V10 league races.

Structure
● Maximum Grid Size: 22
● Car: RSS Formula V10

Sessions
● Qualifying: 15 minutes
● Race laps: ee calendar

Conditions
● Weather: Clear
● Time of day: 14:00
● Ambient temperature: 20*C
● Track surface:
- Start Value: 100​
- Randomness: 0​
- Transferred Grip: 100​
- Laps to Improve Grip: 1​

Assists
● Autoclutch: ON
● Traction control: Factory
● ABS: Factory
● Stability control: OFF
● Tire blankets: ON

Realism
● Damage rate: 0
● Tyre wear rate: 100%
● Fuel rate: 100%
● Allowed tyres out: 2
● Qualifying limit: 150%

Setup Restrictions
All drivers will be provided with a semi-fixed setup where the open variables are free to be adjusted by the driver and the fixed components of the setup will be based upon the custom default setup that will be supplied at the beginning of the season.
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Car and Livery Selection

● Cars available
The following car is available for selection in our leagues:

- RSS Formula V10 (link to the RSS page)

● Team Registration Process
  • Priority for livery/team selection will be based upon Evaluation Race results.
  • You can team up with your friends/rivals/fellow racers and we will do our best to give everyone their top preferences for both team mates and liveries.
  • There is a maximum of 2 drivers per team.
  • Drivers may not switch teams mid-season.
 
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Def

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Points System

● Driver Championship scoring

1st - 15 pts
2nd - 12 pts
3rd - 10 pts
4th - 8 pts
5th - 6 pts
6th - 5 pts
7th - 4 pts
8th - 3 pts
9th - 2 pts
10th - 1 pt
  • Drivers need to have completed at least 90% of the race distance in order to score full points for their final classified position.
  • Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their final classified position.
  • Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.
In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.

There will also be 2 drop scores available for all drivers to use during the season to help account for people's availability for what is a relatively long championship as well as possible league clashes.
 
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Disconnection Guidelines

● Disconnections
If a driver loses connection during qualifying, they will be invited back into the lobby or may join on their own to continue from where they left off.

If a driver loses connection in the transition from qualifying to race, or during the race, that is tough luck, and unfortunately nothing can be done about that.

We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

If you still encounter issues with a particular host, let your coordinator know.

● Mass disconnections
If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work. This will only happen one time. If the problem persists then the race will be postponed.

The coordinator of the league will make sure everybody is aware of their position - this may take some time.

During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race result will be declared as the order at the time of the first disconnection.

● Postponing a race.
Unfortunately, sometimes the technology that allows us to go racing turns against us. Try as we might, occasionally, it isn't to be. This sometimes means we have to post-pone or cancel a race. If we do so it's because we feel it's the fairest option for everyone.

If a race is postponed or cancelled. The round in question will take place the week following the end of the season. This is to keep the rest of the calendar in sync for social media promotion. If any extra rounds suffer issues, those rounds will not be carried out and will be cancelled. This is again, to keep things in sync with any interim leagues we run. In a case where multiple rounds have been cancelled, the first track that was postponed will be raced at the end of the season.

Reasons we may postpone or cancel a race include:
- Server/Connection issues: If Drivers are continually getting dropped during the race and there is no way of keeping everyone in the lobby then we may postpone the race, rather than having a 4-6 person race.

- Mass Disconnection: if a lot of people drop out at the same time, the race can be postpone or cancelled.
 
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Def

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Moderator
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Jun 3, 2016
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Who to contact

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:
● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your a staff member and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR Formula V10 League:
● General Overseer: @Def
● League Coordinator: @JSR
 
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