F1 Leagues - Updates & Notices | ApexOnlineRacing.com

F1 Leagues - Updates & Notices


Status
Not open for further replies.

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
This thread will be used to announce any updates/changes to the league structure, rules or regulations during the season - to make you all aware if/when changes are made.
 
  • Like
Reactions: Farewell AOR

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Notice Regarding the Safety Car:

Hey guys. As you know if you've read through this season's league information thread, our intention has always been to run with the safety car feature enabled for the coming season. However, unfortunately, some recent reports have brought to light major bugs with the safety of the safety car (oh the irony), with drivers having been awarded drive through penalties & disqualifications through no fault of their own.

Here are a couple of examples that we've been made aware of: Link (video) / Link (video).

It must be pointed out that both of these examples happened before the recent game patch, which has the following "fix" listed as part of the patch notes:
- Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.
So obviously we were hoping that this would fix the safety car issues (hence the delay of this announcement). However, unfortunately, even after the patch we've received reports - both from XB1 and PC - of the safety car causing race ending situations by causing people to get disqualified despite not doing anything wrong, due to instability/inconsistencies with the safety car system.

Needless to say, it would be a disaster if something like this was to happen in an official league race.

Therefore, we have decided that the best and most fair course of action is to disable this feature in the league races for now.

To begin with, this decision will cover the first 3 races of the season (until the first break), at which point we will reassess the situation and consider whether there is any reason for us to believe that these issues are no longer happening, in which case we will of course be open to turning this feature back on again for the leagues.

We still urge you to keep the safety car enabled in the social races that you organise during the week, so that we can continue to monitor how it works going forward.

Cheers,
F1 Team
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Update Regarding the Safety Car:

Hey guys,

As you probably know, a decision was taken prior to the Season 12 start to disable the safety car (SC) in all of the leagues, for reasons detailed in the post above. Although the SC still definitely isn't perfect in the game, some improvements have been made to it since that announcement was made (mainly the patch notes quoted below) which has made us open to re-introducing it at this point, since we know there are many drivers who want this.
- Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.
- Falling too far behind penalties will no longer be given after being told to overtake the Safety Car.
However since the SC still isn't fully guaranteed to work faultlessly at all times, the feeling towards enabling the SC might differ within each league. Therefore we have decided to do this on a league-by-league basis, with a poll within each league forum to determine whether the SC will be re-introduced for that particular league from next race onwards. All main drivers assigned to the relevant league are eligible to vote, and a majority of over 60% of the eligible drivers (who have voted) will be needed to make the change.

Although a majority of 60% would mean there are still a significant number of drivers in the league with concerns over the SC, we feel this is a decent enough majority for this to be risked. Obviously it was our intention to have the SC enabled in the first place, and if it works properly it's definitely something that can throw some extra spice and uncertainty into the race, with the chance of the field being bunched up and drivers being forced to make in-the-moment strategy calls, however bear in mind when voting that there's still a risk that issues could potentially crop up, such as safety car lag, issues with the delta time, or other things.

Also bear in mind that for the leagues who decide to re-introduce the SC, the below new guidelines will have to be followed in case of the SC being deployed, in order to counteract the "falsely being told to overtake the SC" issue which can still happen, just to a less severe extent than before:
● If you want to make a pit stop and you are driving closely behind the safety car, then you must leave a gap to the safety car to the extent that you definitely do NOT overtake the safety car in the pit lane. If you don't follow this, everyone in the queue behind the safety car will be told to overtake the safety car which will cause major delays to the safety car period and possibly other issues.
● When a driver makes a pit-stop while the safety car is out, it may happen that the car in 1st position will momentarily be shown as 2nd place by the game and therefore be told to overtake the safety car. If this happens and you know that you are the lead car (including that no cars in the pit lane are ahead of you for position), then you should ignore the message to overtake the safety car and stay behind it until the positions are fixed and the safety car resumes a normal pace. This should happen within a few seconds. Be careful in this situation though, as in the seconds where this glitch is active the safety car will go very slowly because it wants to let you through.
Also make sure you are aware of the other safety car guidelines, as stated under 2.3 in the League Rules.

We still reserve the right to disable the safety car again for all leagues in the future if new bugs come to light that cause major problems in a league race (depending on the severity and nature of the issue). Likewise, if at some point the SC is seen to be working fully without any risk of bugs, it's likely that it will then be implemented in all leagues regardless of this poll outcome, as was originally intended.

A poll thread will be posted within each league forum by the end of the day. Please have your say in the poll of the league you are in.

Cheers,
F1 Team
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Rule Addition Regarding Jump Starts

Please note that the below section has been added to the League Rules.

2.8 Jump starts:

2.8.1
If you move off the grid before the red lights go out, the game will award you with a drive-through penalty.

2.8.2
At present there is a chance that the game will give you green lights before the lights go green for those around you. If this happens, you must abide by the below guidelines, in order to avoid severe punishment:

- If you are not on the front row, be very careful as cars around you won't move and it's not their fault. You should stop your car and wait for the field to start. If you fail to do this, and still get away cleanly, you must slow down at a safe place within the first sector and drop down into the position you started in (regardless of any incidents or overtakes having happened in the field behind).

- If you start from P1 on the grid and are clearly released before the rest of the field, and you drive off before noticing, then you must clearly negate the advantage as quickly and as safely as possible, to the extent that you fully reduce the gap to the car behind. Be warned that this may prompt them to attempt an overtake and they are fully justified to do so.

- If you start in P2 and get away first, then you are expected to negate the advantage and concede 1st place to the current lead car to the extent that your car is completely behind theirs - not simply alongside.
 
Last edited:

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Rule Addition Regarding Excessive Weaving to Break Slipstream

Please note that the below paragraph has been added to the "Defending" section of the League Rules, following a stewards enquiry that prompted us to make a clarification on this.

1.3.3
Excessive weaving on straights with the purpose of breaking slipstream is not allowed, even if the car behind is not physically close enough to make an overtaking attempt. Weaving in this situation is deemed excessive if the car ahead makes more than two moves across the track on the same straight.
 
  • Like
Reactions: Farewell AOR

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Status Regarding Formation Lap & Safety Car

It has been decided that both the Formation Lap and Safety Car settings will be turned OFF for the start of Season 14, until further notice.

With the Formation Lap, we've had reports of cars getting stuck on the grid for up 2 minutes before the starting lights show up, getting out-of-sync starting lights after getting "disqualified" from making contact on the FL, cars getting pushed out of place on the grid, plus some other problems.

As for the Safety Car, it's the usual inconsistencies with when it gets deployed, including VSC & SC potentially getting deployed (sometimes multiple times in the race) from disconnected ghost cars driving slowly around the track. We think this is related to the AI difficulty bug that can cause the AI difficulty to get stuck at 0 regardless of what the host sets it to. There have also been some reports of the "falling too far back" mechanic occasionally being glitchy and handing out unfair drive through penalties.

So while both features can work fine, they are also prone to causing issues. It's obviously a shame to have to turn off two features like this, but with how the game is at the moment, first priority has to be to make the lobby experience as stable as possible, and this is a step to help that.

We do however urge those who set up social races to keep these features enabled for those, so that we can continue to monitor the functionality throughout the season, and potentially reconsider these settings if there is reason to believe they have been improved.

- F1 Cod Team
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Clarification Regarding Assists/Tiers for S14

As there has been some questions about which leagues allow which assists for Season 14, I have added some extra text in the assist part of the info thread to clarify this. Basically, due to the high amount of sign-ups for this season - and to encourage fast drivers to challenge themselves with the hardest assist restrictions - we've added the 2nd highest league (F2) on each platform to the "no assists" bracket, instead of having it include only the one top league (F1) as before. This will also increase F2's position as a 'feeder league' for F1 as we will know that the drivers who perform well there have done it with the same assist settings as those in F1. On PS4 however even F3 has been decided to be no assists.

On PC & XB1, the Top Tier includes the F1 & F2 leagues.
On PS4, the Top Tier includes the F1, F2 & F3 leagues.


 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Disconnection Guidelines Update

The disconnection guidelines in the info thread have been updated slightly:
Disconnections:

● If a driver loses connection during qualifying or the race, they are allowed to rejoin the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites when they are racing). Please only attempt to re-connect once in order to avoid causing unnecessary stress on the lobby. If it doesn't work on the first try then it's tough luck. The lobbies will be kept as 'Invite Only' for now for security reasons and to avoid constant attempts at rejoining which can cause lobby instability or de-syncing.

We will also for now be retracting our recommendation for PC & XB1 hosts to use the "Online Championship" mode, as we've had reports of this being more unstable than normal single-race online lobbies. For now normal lobbies should be used in 'Invite Only' mode.

We know that this may cause cases of drivers not being able to get back into the lobby in the case of internet or hardware problems, especially on PC & XB1 where backup invites may disappear in the event of a game crash or disconnection, however we feel this is necessary at least for now due to reports of lobby instability & de-syncing occasionally happening in social races, which is quite likely related to people leaving & rejoining lobbies.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Mass Disconnections Update (use of grid editor for race restarts)

Updated the mass disconnection section of the info thread to accomodate the use of the new 'grid editor' feature when the lobby has to be restarted after qualifying has ended.
● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. The new lobby will be created without another qualifying session, and the grid will be set up in the same order as the original qualifying results, using the new 'grid editor' feature.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Change to rule about lobby rejoining

Many of you will have noticed that until now the Season 16 league rules have included a ban on rejoining the lobby if a driver loses connection during qualifying or the race. This rule was put in place several weeks ago during the planning stage, while there were several reports of people rejoining lobbies during sessions causing major FPS drops, freezes or connection issues for drivers in the lobby. The penalty for breach of this rule was set very harsh (disqualification) since the point of it was to discourage drivers from rejoining in the first place, therefore the punishment had to be as harsh as staying out of the lobby.

After discussion between coordinators and feedback from some drivers, we believe that the game has improved to the extent that such a harsh rule is not fully necessary. Therefore we will be reverting this to a rule similar to what was used in Season 15, where lobby rejoining is allowed as long as you are not constantly jumping in and out of the lobby.

Note that since the rejoining ban was part of the rules during Round 1, we have no choice but to penalise drivers who were reported for breach of this rule in Australia. However for Round 2 onwards the new rule will be in effect.

Old rule:
4.2.1
If you lose connection to the lobby during qualifying or the race, that is tough luck. It is not allowed to rejoin the lobby after the qualifying session has started, as this can cause major lobby instability, performance drops, de-syncing, or similar issues for the drivers on track. Drivers who rejoin the session while this rule is in effect will be disqualified. NOTE: This rule will be reviewed consistently throughout the season and changed to allow rejoining if the game lobbies become more stable at dealing with these situations.

New rule:
4.2.1
If a driver loses connection during qualifying or the race, they are allowed to rejoin the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites while they are racing). If you are dropping from the same lobby multiple times due to connection issues, it is however best to stay disconnected. Please only attempt to re-connect once in order to avoid causing unnecessary stress on the lobby. If it doesn't work on the first try then it's tough luck. The lobbies will be kept as 'Invite Only' for now for security reasons and to avoid constant attempts at rejoining which can cause lobby instability or de-syncing.

4.2.2
If a league is experiencing notable or recurring issues (connection-related or otherwise) caused by drivers rejoining race lobbies, the coordinator(s) reserve the right to ban rejoining from being allowed within that league.
 
  • Like
Reactions: Carbon and Maxxwil

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
New rule regarding lobby restarts

The below rules have been added to clarify some guidelines regarding lobby restarts:

4.4 Lobby restarts:

4.4.1
The lobby may be restarted by the coordinator in the event of a major issue that affects the normal progression of the session(s). This includes mass disconnections (as per section 4.3 above) and the lobby getting stuck on the loading screen before qualifying or between qualifying and the race.

4.4.2
If the lobby restart happens after the qualifying session has concluded, the new lobby will be set up with only a race session. In this scenario, the 'grid editor' will be used to place the drivers into their correct qualifying positions. All drivers who qualified in the top 10 will have to select the same tyre compound as they used to set their fastest qualifying lap.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Clarification on classification after disconnections

The "race classification" part of the league information thread was updated with a clarification about points scoring if a driver disconnects and their car finishes the race under AI control. The middle paragraph (highlighted in bold) has been added.

DNF:
Drivers who complete less than 90% of the race distance will be classified as DNF (Did Not Finish) in the race results, and will score 0 points regardless of their final position.

Drivers who disconnect from the lobby and have their race finished by the AI are only classified for the laps that were completed under the driver's own control, unless they are able to reconnect to the lobby and finish the race under manual control.

Drivers who complete more than 90% of the race before accidentally crashing out or getting disconnected will be classified as a finisher, but will only be credited with the amount of laps they completed in control of their car, even if the driver's AI car makes it to the end. Points will then be scored as per the system above.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Addition regarding submitting video evidence in stewards enquiries

The bottom paragraph (highlighted in bold) has been added to the league rules:

6.1.2
Uploading video evidence: Any video evidence submitted in a stewards enquiry must be uploaded to a video streaming site (such as YouTube, Streamable, Dailymotion, Xbox DVR) before being embedded and/or linked to in the enquiry thread. Stewards should not have to download video files in order to watch your evidence.

If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Time of day change for France

Due to the game's "official" time-of-day setting giving particularly unrealistic and annoying lighting at Paul Ricard, all leagues will be running time-of-day at "midday" as a one-off for the French GP.
 

BosslyGaming

Super Mod & PC F1 League Runner
Staff member
Super Moderator
F1 Coordinator
Mar 24, 2017
7,555
2,381
Update to mid season moves

We have made a slight change to the League Information thread, regarding the guidelines on mid season driver moves.
At the discretion of the league overseers, in exceptional circumstances, they reserve the right to move a driver up a tier without prior approval.
 

FisiFan91

AOR Founder
Staff member
AOR Admin
Jan 12, 2014
17,681
13,610
Updates for Season 17:

● Short season of 10 rounds, to ensure completion before release of F1 2019 game.

● New time trial tracks: Bahrain, Silverstone, Brazil (all dry)

● New evaluation race track: Belgium

● Participation in a pre-season evaluation race is only mandatory for drivers who didn't race in Season 16 and drivers who completed less than 5 races in Season 16. Also for drivers moving from the assist leagues to the main leagues. Time trials must be completed by everyone.

● Addition to league information thread regarding driver placements:
Note: Drivers who missed a significant number of races in Season 16 may be placed as a reserve driver until proving they can attend frequently.

● Reworded part of the league information section regarding mid-season driver moves:
Preferably we want to avoid having to move drivers between leagues against their will, but in extreme situations this can be a necessity to keep the leagues competitive or sufficiently filled up. The league overseers reserve the right to move drivers up to a higher (or lower) tier if this is deemed to be in the best interest of the league, and to avoid drivers excessively dominating.

● Rule addition regarding qualifying etiquette:
1.4.3
In qualifying, it is not permitted to cut or miss sections of track at any time, including on in-laps and out-laps. Doing so to gain an advantage or to save time will be penalised.

● The following rule regarding quitting the lobby now only applies for the PC platform, due to being the only platform where it's reported to still be causing issues. Penalty for this offense is 5 penalty points which may be automatically applied by the league's coordinator without needing to go through the stewards panel.
3.4.4
PC only: Under all circumstances, you are expected to stay in the race lobby until the end of the race - even if you have retired or crashed out of the race. Leaving the lobby could cause connection or performance issues for the drivers who are still racing. Deliberately leaving the lobby before the end of the race will result in penalty points. Note: This does not apply to legitimate disconnections.
 
  • Informative
Reactions: maxen

BosslyGaming

Super Mod & PC F1 League Runner
Staff member
Super Moderator
F1 Coordinator
Mar 24, 2017
7,555
2,381
Updates for Season 18:

● Full season of 21 rounds.

● New time trial tracks: Britain, China, Brazil (all dry)

● New evaluation race track: Bahrain.

● Participation in a pre-season evaluation race is mandatory all drivers. Time trials must be completed by everyone.

● Time trials will be delayed until the 1.05 Patch releases on all platforms.

● Slight rewording of rule regarding moving under braking:
1.2.3
Any movement in the braking zone is not accepted when in close proximity to other cars, as the action can easily cause an incident. Choose a line before entering the braking zone, and hold that line until the turn-in point. If you come from a defensive position and want to move back towards the racing line, you must leave a least one car width between your car and the edge of the track.
● Retiring mid-race is now permitted, as long as it follows safe procedure:
3.4.1
Deliberately retiring your car is heavily discouraged as we would like all drivers to make it to the end of the race, however we understand situations can happen where running around for the rest of the laps would be needless. If you do have to retire your car during the race for any reason, you must drive back to the pit lane and retire your car while in the pits. This is to avoid major issues such as your AI car slowing down or parking in a dangerous place on track, or an unnatural safety car being triggered.
● Rule added to make it clear that the team reserve the right to review the position of someone who is persistently failing to turn up, even if they are informing their absences:
5.1.5
If a driver is persistenly failing to turn up to races, even if they are informing their absences, their coordinator and the F1 Team may look at reviewing their position in the league for the remainder of the season. It may be that, if no change is possible, a driver may be placed on the reserve list instead of a full time seat. If a driver goes through an extended absence period but will be returning back to full activity, this is acceptable and no action will be taken.
● Changes to reprimand system, with more offences warranting a reprimand instead of penalty points.
No-showing a race without giving prior notice to the League Coordinator
Showing abusive behaviour towards another driver, either in the race lobby or on the forum
Pressing the start button early between sessions (after an initial warning)
Retiring whilst still on track, without a valid reason (can cause a Safety Car) see rule 3.4.1
Leaving a session early without retiring
Deliberately getting yourself disqualified in qualifying (accompanied with a qualifying ban)
Rejoining the lobby during the race while the rejoining rule is in effect
 

BosslyGaming

Super Mod & PC F1 League Runner
Staff member
Super Moderator
F1 Coordinator
Mar 24, 2017
7,555
2,381
TT Update

The Time Trial threads are now open on all platforms. The TT tracks are China, Britain and Brazil (all dry), with Britain as a recent replacement for Belgium.
 
Status
Not open for further replies.