So obviously we were hoping that this would fix the safety car issues (hence the delay of this announcement). However, unfortunately, even after the patch we've received reports - both from XB1 and PC - of the safety car causing race ending situations by causing people to get disqualified despite not doing anything wrong, due to instability/inconsistencies with the safety car system.- Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.
- Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.
However since the SC still isn't fully guaranteed to work faultlessly at all times, the feeling towards enabling the SC might differ within each league. Therefore we have decided to do this on a league-by-league basis, with a poll within each league forum to determine whether the SC will be re-introduced for that particular league from next race onwards. All main drivers assigned to the relevant league are eligible to vote, and a majority of over 60% of the eligible drivers (who have voted) will be needed to make the change.- Falling too far behind penalties will no longer be given after being told to overtake the Safety Car.
● If you want to make a pit stop and you are driving closely behind the safety car, then you must leave a gap to the safety car to the extent that you definitely do NOT overtake the safety car in the pit lane. If you don't follow this, everyone in the queue behind the safety car will be told to overtake the safety car which will cause major delays to the safety car period and possibly other issues.
Also make sure you are aware of the other safety car guidelines, as stated under 2.3 in the League Rules.● When a driver makes a pit-stop while the safety car is out, it may happen that the car in 1st position will momentarily be shown as 2nd place by the game and therefore be told to overtake the safety car. If this happens and you know that you are the lead car (including that no cars in the pit lane are ahead of you for position), then you should ignore the message to overtake the safety car and stay behind it until the positions are fixed and the safety car resumes a normal pace. This should happen within a few seconds. Be careful in this situation though, as in the seconds where this glitch is active the safety car will go very slowly because it wants to let you through.
2.8 Jump starts:
● If you move off the grid before the red lights go out, the game will award you with a drive-through penalty.
● At present there is a chance that the game will give you green lights before the lights go green for those around you. If this happens, you must abide by the below guidelines, in order to avoid severe punishment:
- If you are not on the front row, be very careful as cars around you won't move and it's not their fault. You should stop your car and wait for the field to start. If you fail to do this, and still get away cleanly, you must slow down at a safe place within the first sector and drop down into the position you started in (regardless of any incidents or overtakes having happened in the field behind).
- If you start from P1 on the grid and are clearly released before the rest of the field, and you drive off before noticing, then you must clearly negate the advantage as quickly and as safely as possible, to the extent that you fully reduce the gap to the car behind. Be warned that this may prompt them to attempt an overtake and they are fully justified to do so.
- If you start in P2 and get away first, then you are expected to negate the advantage and concede 1st place to the current lead car to the extent that your car is completely behind theirs - not simply alongside.
● Excessive weaving on straights with the purpose of breaking slipstream is not allowed, even if the car behind is not physically close enough to make an overtaking attempt. Weaving in this situation is deemed excessive if the car ahead makes more than two moves across the track on the same straight.
On PC & XB1, the Top Tier includes the F1 & F2 leagues.
On PS4, the Top Tier includes the F1, F2 & F3 leagues.
● If a driver loses connection during qualifying or the race, they are allowed to rejoin the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites when they are racing). Please only attempt to re-connect once in order to avoid causing unnecessary stress on the lobby. If it doesn't work on the first try then it's tough luck. The lobbies will be kept as 'Invite Only' for now for security reasons and to avoid constant attempts at rejoining which can cause lobby instability or de-syncing.
● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. The new lobby will be created without another qualifying session, and the grid will be set up in the same order as the original qualifying results, using the new 'grid editor' feature.
● If you lose connection to the lobby during qualifying or the race, that is tough luck. It is not allowed to rejoin the lobby after the qualifying session has started, as this can cause major lobby instability, performance drops, de-syncing, or similar issues for the drivers on track. Drivers who rejoin the session while this rule is in effect will be disqualified. NOTE: This rule will be reviewed consistently throughout the season and changed to allow rejoining if the game lobbies become more stable at dealing with these situations.
● If a driver loses connection during qualifying or the race, they are allowed to rejoin the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites while they are racing). If you are dropping from the same lobby multiple times due to connection issues, it is however best to stay disconnected. Please only attempt to re-connect once in order to avoid causing unnecessary stress on the lobby. If it doesn't work on the first try then it's tough luck. The lobbies will be kept as 'Invite Only' for now for security reasons and to avoid constant attempts at rejoining which can cause lobby instability or de-syncing.
● If a league is experiencing notable or recurring issues (connection-related or otherwise) caused by drivers rejoining race lobbies, the coordinator(s) reserve the right to ban rejoining from being allowed within that league.
4.4 Lobby restarts:
● The lobby may be restarted by the coordinator in the event of a major issue that affects the normal progression of the session(s). This includes mass disconnections (as per section 4.3 above) and the lobby getting stuck on the loading screen before qualifying or between qualifying and the race.
● If the lobby restart happens after the qualifying session has concluded, the new lobby will be set up with only a race session. In this scenario, the 'grid editor' will be used to place the drivers into their correct qualifying positions. All drivers who qualified in the top 10 will have to select the same tyre compound as they used to set their fastest qualifying lap.
Drivers who complete less than 90% of the race distance will be classified as DNF (Did Not Finish) in the race results, and will score 0 points regardless of their final position.
Drivers who disconnect from the lobby and have their race finished by the AI are only classified for the laps that were completed under the driver's own control, unless they are able to reconnect to the lobby and finish the race under manual control.
Drivers who complete more than 90% of the race before accidentally crashing out or getting disconnected will be classified as a finisher, but will only be credited with the amount of laps they completed in control of their car, even if the driver's AI car makes it to the end. Points will then be scored as per the system above.
● Uploading video evidence: Any video evidence submitted in a stewards enquiry must be uploaded to a video streaming site (such as YouTube, Streamable, Dailymotion, Xbox DVR) before being embedded and/or linked to in the enquiry thread. Stewards should not have to download video files in order to watch your evidence.
If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.
At the discretion of the league overseers, in exceptional circumstances, they reserve the right to move a driver up a tier without prior approval.
Note: Drivers who missed a significant number of races in Season 16 may be placed as a reserve driver until proving they can attend frequently.
Preferably we want to avoid having to move drivers between leagues against their will, but in extreme situations this can be a necessity to keep the leagues competitive or sufficiently filled up. The league overseers reserve the right to move drivers up to a higher (or lower) tier if this is deemed to be in the best interest of the league, and to avoid drivers excessively dominating.
● In qualifying, it is not permitted to cut or miss sections of track at any time, including on in-laps and out-laps. Doing so to gain an advantage or to save time will be penalised.
● PC only: Under all circumstances, you are expected to stay in the race lobby until the end of the race - even if you have retired or crashed out of the race. Leaving the lobby could cause connection or performance issues for the drivers who are still racing. Deliberately leaving the lobby before the end of the race will result in penalty points. Note: This does not apply to legitimate disconnections.