LEAGUE INFO - AOR GT3 Leagues - Season 3 | ApexOnlineRacing.com

LEAGUE INFO - AOR GT3 Leagues - Season 3

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Stevie

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AOR Project CARS GT3 Leagues - Season 3
XB1/PS4/PC - League Information




This thread contains general information about the AOR GT3 Leagues on all platforms (XB1, PS4 and PC), such as the league structure, assist restrictions and lobby settings.

League Structure:
Amount of leagues:
Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
League setup: In the event of multiple leagues on one platform, the leagues will be tiered, with the aim to have the faster drivers in the higher league(s) and the slower drivers in the lower league(s).
Driver placements: Driver placements for returning drivers will be based mainly on their results and championship position from Season 2. New drivers will be asked to complete a set of time trial laps and will be placed into an appropriate league based on the times they achieve.
Race night format:
- Qualifying: 15 minutes
- Warmup: 5 minutes
- Race: 1 hour (approximately)

Day/Time:
Race day: Wednesdays
Event start: 8:00pm (UK time)

Notable Dates:
Sign-up & time trial opens: 11th November
Driver placement announcement: 22nd November
Car/team selection begins: 22nd November
Season begins: 25th November
Season duration: 10 weeks (+2 break weeks over Christmas period)

Important Links:
Sign Up: XB1 - PS4 - PC
Race Calendar
League Rules


Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier System
● Overview on how the league tiers are built up
● Promotions and Relegations

Assist Restrictions
● Overview of what assists are available to use in each league tier

Lobby Settings
● Overview of the lobby settings that will be applied for the league races

Car Selection and Team Registration
● Available cars
● Info on the Car Selection and Team Registration process

Points System
● Driver Championship scoring

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections

Who to contact
● Overview of the members involved with running the GT3 leagues
 
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Stevie

Former Super Mod
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Aug 26, 2014
14,078
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Tier System:

Amount of leagues:

Each tier contains one league. The amount of tiers/leagues each platform runs depends on the amount of drivers signing up at the start of the season.

All of the tiers will be running the GT3 class cars.

Driver placements:

In the event of multiple leagues on one platform, the aim is to have the faster drivers in the higher league(s) and slower drivers in the lower league(s).

Drivers returning from Season 2 will be allocated to a league based mainly on their results and championship position from Season 2. New drivers will be asked to complete a set of time trial laps and will be placed into an appropriate league based on the times they achieve.

Link to each platform's time trial thread can be found here: XB1 / PS4 / PC

Promotion & relegation system:

All leagues have fixed promotion & relegation spots which come into effect at the end of the season, based on drivers' finishing positions in the championship.

Ideal scenario: The top 4 finishers from each league will be guaranteed a move to the league above, and the bottom 4 will be guaranteed a move to the league below.

However, bear in mind that whether it will be possible to fully adhere to this system will depend on how many of the league drivers carry over to the following season, and in turn how many league tiers are set up.
 

Stevie

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Aug 26, 2014
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Assist Restrictions:

The AOR leagues favour drivers who race without assists enabled. You need to be able to drive without Traction Control and ABS in order to race in our GT3 leagues. We feel the cars are easy enough to drive without.

The tables below demonstrate what assists are allowed/banned in each league (in the event of 3 tiers):



*Racing Line is allowed in all tiers only because there is no lobby setting to restrict it.
 

Stevie

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Lobby Settings:

The following lobby settings will be used for the GT3 league races.

Structure:
Maximum Grid Size: 16 (24 on PC)
Opponents All Identical Car: No
Car Class: GT3

Sessions:
Rolling Start: No
Qualifying: 15 mins
Warmup: 5 mins
Number of Laps: Depending on track (see race calendar)

Conditions:
Weather: Depending on track (see race calendar)
Weather Progression: Sync-to-race
Date Type: Custom (Date of race)
Starting Time: Depending on track (see race calendar)
Time Progression: x5

Restrictions:
Force Interior View: No
Force Manual Gears: Depends on tier (see assist restrictions)
Force Realistic Driving Aids: No
Force Default Setups: No
Allow ABS: No
Allow Stability Control: No
Allow Traction Control: No

Damage: Full Damage
Mechanical Failures: No**
Tyre Wear: Real
Fuel Usage: Real
Auto Start Engine: Yes

**We currently feel adding mechanical failures would unnecessarily increase the chances of drivers having their races end through no fault of their own.

Flags & Penalties: On
 
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Stevie

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Aug 26, 2014
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Car Selection and Team Registration:

Cars available:

The following cars are available for selection in our GT3 leagues:

- Aston Martin V12 Vantage GT3 (Photo)
- Aston Martin V8 Vantage GTE*
- Audi R8 LMS Ultra (Photo)
- Bentley Continental GT3**
- BMW M3 GT (Photo)
- BMW Z4 GT3 (Photo)
- Ginetta G55 GT3 (Photo)
- McLaren 12C GT3 (Photo)
- Ruf RGT-8 GT3 (Photo)
- Mercedes-Benz SLS AMG GT3 (Photo)

*Requires the Aston Martin Track Expansion Pack
**Requires the Racing Icons Car Pack


Car selection process:

At the start of the season, after the leagues and driver placements have been announced, a thread will be opened within each league's subforum where car selection will take place.

As we’ve introduced the new open car selection, no one car is limited in use. Therefore you are free to choose whichever car you desire.

After the car selection process has finished, drivers are locked into their chosen car for the full duration of the season. Mid-season car changes will not be possible.

Team registration process:

New for season 3, we’ve replaced the manufacturer’s championship, with a new Team’s Championship.

Now you can team up with your friends/rivals/fellow racers and come up with a funky team name! (Within reason!)

A maximum of 2 drivers per team should mean we have a quite a few teams per tier. Teams must run identical cars and liveries.

Drivers are not forced to join forces with someone, but are encouraged to. If someone does not join a team, you will solely score in the Drivers Championship.

A Team can be formed mid-season should a new driver join the league and team up with an existing racer. All existing points from the established driver will be transferred to the newly formed team.

Drivers may not switch teams mid-season.
 

Stevie

Former Super Mod
Premium Member
Aug 26, 2014
14,078
8,620
Points System:

Driver Championship scoring:

The following points will be scored for each race finishing position.

1st - 40 points
2nd - 33 points
3rd - 29 points
4th - 25 points
5th - 22 points
6th - 20 points
7th - 17 points
8th - 14 points
9th - 12 points
10th - 10 points
11th - 8 points
12th - 6 points
13th - 4 points
14th - 3 points
15th - 2 points
16th - 1 point

Pole Position - 1 point

- Drivers need to have completed at least 90% of the race distance in order to score full points for their classified position.
- Drivers who complete between 75% and 90% of the race distance will be eligible to score half points for their classified position.
- Drivers who complete less than 75% of the race distance will score 0 points, regardless of their classified position.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
 
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Stevie

Former Super Mod
Premium Member
Aug 26, 2014
14,078
8,620
Disconnection Guidelines:

Disconnections:

● If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

● If a driver loses connection during the race, that is tough luck, and unfortunately nothing can be done about that.

● We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

Mass disconnections:

● If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

● During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

● If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

● If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 

Stevie

Former Super Mod
Premium Member
Aug 26, 2014
14,078
8,620
Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR GT3 Leagues:

● General Overseers: @FisiFan91 / @StevieSQ / @Dan Hawkins

Xbox One Team:
TBC

PS4 Team:
TBC

PC Team:
TBC
 
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