LEAGUE INFORMATION - AOR F1 2016 Leagues - Season 12 | ApexOnlineRacing.com

LEAGUE INFORMATION - AOR F1 2016 Leagues - Season 12


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FisiFan91

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AOR F1 Leagues - Season 12
XB1/PS4/PC - League Information



This thread contains general information about the AOR F1 Leagues on all platforms (XB1, PS4 and PC), such as league structure, assist restrictions and lobby settings.

General Information:
League setup: Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season. The leagues are tiered, with the aim to have the faster drivers in the higher leagues and the slower drivers in the lower leagues.
Race format: Each race event features an 18-minute qualifying session followed by a 50% distance race. Practice sessions may be arranged independently within each league.
Driver placements: With this being a new season on a new game, drivers will be placed in appropriate leagues based mainly on pace/performances shown in the time trial event and mandatory pre-season evaluation races, with less consideration for results from previous season(s). Each league may contain up to 22 drivers, plus reserves.
Day/time: All league events will take place on Sunday nights from 8:00pm (UK time).

Notable Dates:
Sign-up & time trial opens: 11/09/16
Mandatory evaluation races: 22/09/16 - 25/09/16
Driver placement announcement: 26/09/16
Car selection begins: 26/09/16
Season begins: 02/10/2016
Season ends: 26/03/2017

Important Links:
League Rules
Race Calendar
Sign Up: XB1 / PS4 / PC

Detailed Information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier Structure & Assists
● Overview of how the league tiers are structured
● Overview of which driving assists are available in each tier

League Setup
● Driver placements
● Joining mid-season
● Reserve drivers
● Mid-season driver moves

Car and Team Selection
● How cars and teams are decided within each league

Lobby Settings
● Overview of the settings that will be applied for the league races

Race Classification
● Points system
● DNF / DSC / DSQ / DNS
● Championship standings

Disconnection Guidelines
● Disconnections
● Mass disconnections

Who to contact
● Overview of the members involved with running the leagues
 
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FisiFan91

AOR Founder & League Admin
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AOR Admin
Jan 12, 2014
17,676
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Tier Structure & Assists:

The leagues on each platform are placed into a tier structure, with the higher tiers aimed at the fastest and most skillful drivers, and the lower tiers aimed at slower and less experienced drivers.

The below graphic shows the current tier structure and which assists are available to be used in each. Note that the amount of tiers in the 2nd bracket depends on the amount of drivers signing up at the start of the season.

This structure applies for every platform - XB1, PS4 & PC.



TC = Traction Control
ABS = Anti-Lock Brakes
RL = Racing Line
AG = Automatic Gearbox
PA = Pit Assist
 

FisiFan91

AOR Founder & League Admin
Staff member
AOR Admin
Jan 12, 2014
17,676
13,607
League Setup:

Driver placements:

When setting up the leagues for a new season, we always aim to make the leagues as close and competitive as possible, by placing drivers where they best fit into the league structure in relation to their pace.

With this being a new season on a new game, both returning and new drivers will be placed in leagues based on the times submitted in the official time trial event, as well as race pace data from the mandatory pre-season evaluation races (this only applies for pre-season sign-ups). Experience from previous season(s) may also be taken into consideration to some extent, but less so than usual. More information about how the time trial event and evaluation races will be conducted can be found in the respective threads.

Each league will generally allow a full grid of 22 drivers (plus reserves), although Tier 1 leagues may be limited to 20 drivers in order to accomodate live broadcasters, if this can be arranged.

Joining mid-season:

It is possible for new drivers to sign up while the season is ongoing. They will still have to complete the regular sign-up template and time trial event, and will then be placed into an appropriate league based on their pace. However, drivers will only be able join mid-season if there is a space available in an appropriate league. If there isn't, they will be placed into a league as a reserve driver - or on the waiting list - until a space opens.

Reserve drivers:

Drivers who are assigned to a league as a reserve driver will not have a guaranteed spot in the league races, but will be able to step in to race in place of any no-showers.

Due to table limitations, reserve drivers will not be visibly listed in their league's standings. However, the table keeps record of their points in the background, so that if they later get promoted to a main race seat (if one of the main drivers drops out or is removed), points scored during the reserve driver period will be added to their total points count.

Reserve drivers can choose to race with any of the cars that have been left open by a no-shower, however since they are not a permanent part of a specific team, the points they score will not count towards the Constructor Championship.

Unlike main drivers, reserve drivers are not required to be online at the time of the races, but this is obviously appreciated. It's a good idea to keep an eye on the forum before the races to see if any no-showers are announced.

If a main driver spot opens up within a league, that league's reserve driver(s) will be first in line to fill that spot.

Mid-season driver moves:

Drivers may be moved between leagues while the season is ongoing if it's clear that they have been misplaced. This could be that they are clearly too fast for their league, or that they are unable to experience close racing due to being too slow.

If a league ends up in a situation of severely lacking driver numbers, appropriate drivers from the league(s) below may be asked to move up to balance the numbers.

Preferably we want to avoid having to move drivers between leagues against their will, but in extreme situations this can be a necessity for the sake of keeping the leagues competitive or sufficiently filled up. In the event of a driver being moved to a higher league with tougher assist restrictions, the driver will have to adapt accordingly.
 
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FisiFan91

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AOR Admin
Jan 12, 2014
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Car and Team Selection:

Cars and teams will be decided individually within each league at the start of the season. When the car selection begins, a thread will be created within each league's subforum with more information about how the process is practically carried out.

Selection order:

For this season, the order in which the drivers will pick their cars is decided based on the below priority list:

1. Top 3 finishers from the top tier in Season 11, sorted in championship order.
2. Drivers who were part of a league at the end of Season 11, sorted from fastest to slowest combined time from the time trial event.
3. Drivers who were not part of a league at the end of Season 11, sorted from fastest to slowest combined time from the time trial event.

(Remember that this priority order is only for car selection - the time trial event and evaluation race is what will determine the actual league placements)

Teammate selection:

The drivers who end up in the same car will form a teammate pairing and represent their team in the Constructor Championship.

During the selection process, it will not be possible to reserve a car for a preferred teammate who is further down in the picking order. It will however be possible for drivers to modify their car pick during the selection process, should they choose to sacrifice their preferred car pick in favour of ensuring they get their preferred teammate.

Conclusion:

The car selection process concludes when all drivers within the league have a car and teammate assigned. Once the first race has taken place, no car changes will be allowed at any point during the season. Intentionally using the wrong car in an attempt to benefit yourself or others in a race will see you disqualified from the results of that race.

If a new driver joins the league at a later stage of the season, they may pick any car that is available at the point of being assigned to the league.
 
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FisiFan91

AOR Founder & League Admin
Staff member
AOR Admin
Jan 12, 2014
17,676
13,607
Lobby Settings:

The following lobby settings will be applied for the official league race sessions.

Session Options:
Maximum Players: 22
Practice Type: None
Qualifying: Short Qualifying
Race Distance: 50%
Weather: Dynamic
Session Start Time: Official

Race Settings:
AI Driver Level: Expert
Car Performance: Equal
Parc Fermé Rules: On
Collisions: On
Vehicle Damage: Full
Safety Car: Off*
Corner Cutting Stringency: Strict
Formation Lap: On
Race Starts: Manual

*Setting under review - will be off for at least the first 3 races.

Assist restrictions are depending on the league's tier - refer to the tier structure here.
 
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FisiFan91

AOR Founder & League Admin
Staff member
AOR Admin
Jan 12, 2014
17,676
13,607
Race Classification:

Points system:

The following points will be scored for each race finishing position.

1st = 25
2nd = 18
3rd = 15
4th = 12
5th = 10
6th = 8
7th = 6
8th = 4
9th = 2
10th = 1
11th-22nd = 0


DNF:
Drivers who complete less than 90% of the race distance will be classified as DNF (Did Not Finish) in the race results, and will score 0 points regardless of their final position.

Drivers who complete more than 90% of the race before accidentally crashing out or getting disconnected will be classified as a finisher, but only in the position the game awards them at the end of the race. Points will then be scored as per the system above.

DSQ:
Drivers who get disqualified from a race - whether that be due to an in-game penalty or post-race disqualification via the stewards panel - will be classified as a DSQ (Disqualified) and moved below all other drivers in the results.

If a driver is classified as DSQ within a points scoring position, they will score 0 points for that position regardless of race distance completed.

DNS:
Active league drivers who did not attend the race will be classified as DNS (Did Not Start), and will not score any points.

Championship standings:

● Drivers and constructors are ranked in the standings based on how many points they've scored over the course of the season.

● If two or more drivers or constructors are tied on points, the higher place in the standings will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
 

FisiFan91

AOR Founder & League Admin
Staff member
AOR Admin
Jan 12, 2014
17,676
13,607
Disconnection Guidelines:

Disconnections:

● If a driver loses connection during qualifying or the race, they are allowed to rejoin the lobby through a pre-session invite should they have one still active.

● Note that the game currently doesn't allow coordinators to send fresh invites to drivers after the qualifying session is already underway, so if you don't have a working pre-session invite after dropping out, it may not be possible to get back in, in which case it's tough luck unfortunately.

● We do our best to ensure that the best available connection in the lobby acts as the lobby host, so that any connection issues are most likely a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is in an optimal state - and that your NAT type is open - before entering the race lobby.

Mass disconnections:

● During qualifying, if 4 or more drivers lose connection to the lobby and are unable to get back in, then the lobby will be restarted and qualifying run again from scratch.

● During the race, if half (or more) of the drivers in the lobby lose connection at the same time, or over a short period of time, that counts as a mass disconnection. A "short period of time" would generally mean a couple of minutes, up to a maximum of 5 minutes.

● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. The new lobby will be created without another qualifying session, as a manual rolling start will be performed in order to get cars back into their original positions. Parc Ferme rules will be set to 'Off' so everybody can load their setup. The first 2 laps will be seen as 'formation laps' where every driver needs to safely get into their original qualifying position, using the same tyre compound as they did in qualifying. A slow pace is asked for (similar to a normal formation lap), so that no accidents happen and all drivers can obtain their qualifying position safely. The pole sitter will have the role of setting an acceptable pace, in order to avoid crashes behind him and to allow everyone time to get into position. Failing to get into your qualifying position, or preventing another driver from getting into their position, will result in a penalty for the driver at fault. The race is started when the pole sitter crosses the start/finish line at the start of lap 3.

● If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

● If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 
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FisiFan91

AOR Founder & League Admin
Staff member
AOR Admin
Jan 12, 2014
17,676
13,607
Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

Remember that all of our staff are dedicating their free time to help run the leagues, so although we'll try to answer questions and concerns as soon as possible, please don't take it the wrong way if we sometimes take some time to respond.

The following members are currently part of the team running the AOR F1 Leagues:

(More coordinators will be added before the season if necessary)

General Overseers:
- @FisiFan91
- @Beyond
- @StevieSQ

Xbox One Coordinators:
- @Ycoms (Tier 1)
- @The Genius (Tier 2)
- @Finch (Tier 2)
- @Sean Conway (Tier 3)

PS4 Coordinators:
- @Jthorn97 (Tier 1)
- @Bcolt93 (Tier 1)
- @iJokeri22 (Tier 2)
- @DON SILVA (Tier 2)
- @Bankai_Bullett (Tier 2)
- @YabbaTheHutt (Tier 3)
- @Defiant195 (Tier 3)
- @CheepFX (Rookie)

PC Coordinators:
- @FisiFan91 (Tier 1)
- @Marco FD (Tier 1)
- @Beyond (Tier 2)
- @ramdrop (Tier 2)
- @StevieSQ (Tier 3)
- @James Thorpe (Tier 4)
- @AJ (Tier 4)
- @Erti147 (Tier 5)

General Site Queries:
- @Dan Hawkins
- @FisiFan91
 
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