LEAGUE INFORMATION - AOR F1 2018 Leagues - Season 16 | ApexOnlineRacing.com

LEAGUE INFORMATION - AOR F1 2018 Leagues - Season 16

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AOR Hype Energy F1 Leagues - Season 16
PC/XB1/PS4 - League Information

This thread contains general information about the AOR Hype Energy F1 Leagues on all platforms (PC, Xbox One and PlayStation 4), such as league structure, assist restrictions and lobby settings.

General Information:
League structure: Each platform and region runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season. The leagues are tiered, with the aim to have the faster drivers in the higher leagues and the slower drivers in the lower leagues.
Regions: Separate league structures will be available for the Europe, Oceania and America regions. Drivers are allowed to take part in the leagues for a region as long as their connection is suitable enough towards that region.
Assists: In the main European leagues, the top league tiers will have all driving assists banned, while lower leagues will allow racing line and auto gears. The amount of no-assist leagues on each platform will depend on amount of sign-ups. There will be separate assist leagues for drivers who need to use TC or ABS.
Driver placements: Drivers will be placed in an appropriate league based on their time trial times, their performances in the mandatory evaluation race (for drivers signing up pre-season), and to some extent performances in the previous league season (for drivers who raced in Season 15).
Race format: Each race event features an 18-minute qualifying session followed by a 50% distance race.
Day/time: League events will take place on Sunday nights from 8:00pm (UK time for Europe, Sydney time for Oceania, Eastern time for America). EXCEPTION: The top tier of each platform (Europe only) will have staggered start times, with PS4 at 7pm, PC at 8pm, XB1 at 9pm.

Notable Dates:
Sign-up & time trial opens: 5th September
Sign-up & time trial closes: 19th September
Evaluation race period(s): 8th-9th September & 15th-16th September & 22nd-23rd September
Driver placement announcement: 25th September
Car selection begins: 25th September
Season begins: 30th September
Season ends: 24th March

Important Links:
League Rules
Race Calendar
Main Sign-Ups: PC / PS4 / XB1
● Assist Sign-Ups: PC / PS4 / XB1
Oceania Sign-Ups
America Sign-Ups

Detailed Information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Note that the coordinators reserve the right to modify any parts of this thread during the season if necessary, in which case an update will be posted in the updates & notices thread.

Tier Structure & Assists
● Overview of how the league tiers are structured
● Overview of which driving assists are available in each tier

League Setup
● Driver placements
● Joining mid-season
● Reserve drivers
● Mid-season driver moves

Car and Team Selection
● How cars and teams are decided within each league

Lobby Settings
● Overview of the settings that will be applied for the league races

Race Classification
● Points system
● Championship standings

Who to contact
● Overview of the members involved with running the leagues
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AOR Founder (on hiatus)
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AOR Admin
Jan 12, 2014
Tier Structure & Assists:

The leagues on each platform (within each region) are organised in a tier structure.

European region:

For the main leagues, the Top Leagues are aimed at the fastest and most skilful drivers, while the Middle Leagues are aimed at slower drivers who still wish to race without Traction Control (TC) and ABS. Drivers who are fast enough to be placed in the Top Leagues are expected to race without any driving assists. The Assist Leagues are aimed at less experienced drivers who need TC and/or ABS in order to drive safely.

For the sake of fairness, the Assist Leagues have a separate sign-up thread to ensure that drivers who race without TC & ABS are not mixed with drivers who use these assists, seeing as they directly affect the performance and handling of the car.

The below graphic shows the current structure of leagues and which assists are available to be used in each.

- The amount of leagues within each step on the structure will depend on the amount of drivers signing up at the start of the season.
- The Top Leagues will consist of F1, F2, etc. The exact amount of leagues than will be classed as Top Leagues is yet to be decided as it will depend on amount of sign-ups, but it's likely that the ratio of Top Leagues relative to Middle Leagues will increase compared to previous seasons (and it will be the top 2 leagues at minimum). This may also differ slightly between platforms.

TC = Traction Control
ABS = Anti-Lock Brakes
RL = Racing Line
AG = Automatic Gearbox
PA = Pit Assist
PR = Pit Release Assist
ERS = Automatic ERS Mode

Oceania region:

Assists allowed in the Oceania region:
● XB1/PS4 Tier 1: None
● XB1/PS4 Tier 2: Racing Line, Automatic Gearbox, Traction Control (medium)

America region:

For the first season of the America region, with only one league being run on each platform, assist restrictions will not be particularly strict in order to accomodate a full grid of drivers. For future seasons we hope to have a higher number of America leagues and a top tier with no (or less) assists allowed.

Assists allowed in the America region:
● PC: Racing Line, Automatic Gearbox
● XB1/PS4: Racing Line, Automatic Gearbox, Traction Control, ABS
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League Setup:

Driver placements:

When setting up the leagues for a new season, we always aim to make the leagues as close and competitive as possible, by placing drivers where they best fit into the league structure.

The leagues have no fixed promotion & relegation spots, due to the drivers taking part usually changing drastically from season to season, and due to wanting to incorporate new drivers in a competitive league straight away. This means it's up to the league coordinators to make a determination on where drivers should be placed, with the intention to make each league tier as competitive as possible.

All drivers will be placed in a suitable league based on various factors; the Time Trial event held as part of the sign-up process, performance in the mandatory evaluation race (for drivers signing up pre-season), and to some extent performances in the previous league season (for drivers who raced in Season 15).

In the European leagues, drivers may choose to either sign up to the Main Leagues, or to sign up to the Assist Leagues where Traction Control & ABS is available to be used. These will be separated, meaning no drivers without TC & ABS will end up racing against drivers who use these assists.

Each league will allow a full grid of 20 drivers, plus reserves if necessary.

Joining mid-season:

It is possible for new drivers to sign up while the season is ongoing. They will still have to complete the regular sign-up template and time trial event, and will then be placed into an appropriate league based on their pace. However, drivers will only be able join mid-season if there is a space available in an appropriate league. If there isn't, they will be placed into a league as a reserve driver - or on the waiting list - until a space opens.

Reserve drivers:

Drivers who are assigned to a league as a reserve driver will not have a guaranteed spot in the league races, but will be able to step in to race in place of any no-showers.

Reserve drivers can choose to race with any of the cars that have been left open by a no-shower, however since they are not a permanent part of a specific team, the points they score will not count towards the Constructor Championship.

Reserve drivers will not be visibly listed in their league's championship standings. However, the table keeps record of their points in the background, so that if they later get promoted to a main race seat (if one of the main drivers pulls out or is removed), points scored during the reserve driver period will be added to their total points count.

Unlike main drivers, reserve drivers are not required to be online at the time of the races, but this is obviously appreciated. Reserve drivers who are inactive for a lengthy period of time (eg. frequently not being available to fill no-shower spots despite such spots being available) will be removed from the league. It's a good idea to keep an eye on the league forum before the races to see if any no-showers are announced.

If a main driver spot opens up within a league during the season, that league's reserve drivers will be first in line to fill that spot (in order of who has been a reserve the longest).

Note that we will not be accepting drivers signing up with the intention to be a permanent reserve. Drivers who are not able to race regularly may take part in social races as an alternative.

Mid-season driver moves:

Drivers may be moved between leagues while the season is ongoing if it's clear that they have been misplaced. This could be that they are clearly too fast for their league, or that they are unable to experience close racing due to being too slow.

If a league ends up in a situation of severely lacking driver numbers, appropriate drivers from the league(s) below may be offered a move up in order to balance the numbers.

Preferably we want to avoid having to move drivers between leagues against their will, but in extreme situations this can be a necessity to keep the leagues competitive or sufficiently filled up. For the first 5 rounds of the season, the coordinators have the right to force-move any drivers they feel have been misplaced, with the intention to avoid drivers excessively dominating leagues. After round 6 has taken place, drivers will have to agree to such driver moves for them to go ahead. However, at the discretion of the league overseers, in exceptional circumstances, they reserve the right to move a driver up to a higher tier without prior approval also at a later stage in the season.

In the event of a driver being moved to a higher league with tougher assist restrictions, the driver will have to adapt accordingly.
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Car and Team Selection:

Cars and teams will be decided individually within each league at the start of the season. When the car selection begins, a thread will be created within each league's forum section with more information about how the process is carried out.

Selection order:

The order in which the drivers will pick their cars within each league is decided based on the below priority list:

1. Drivers who were part of a league as a main driver at the end of Season 15, ranked firstly based on which league they were in, and secondly which championship position they achieved within that league.
2. Drivers who were part of a league as a reserve driver at the end of Season 15, ranked firstly based on which league they were in, and secondly how many races they took part in.
3. Returning drivers who were not part of a league at the end of Season 15, ranked from fastest to slowest combined time from the time trial event.
4. New drivers who have not previously raced in the AOR F1 Leagues, ranked from fastest to slowest combined time from the time trial event.

Teammate selection:

The drivers who end up in the same car will form a teammate pairing and represent their team in the Constructor Championship.

During the selection process, it will not be possible to reserve a car for a preferred teammate who is further down in the picking order. It will however be possible for drivers to modify their car pick during the selection process, should they choose to sacrifice their preferred car pick in favour of ensuring they get their preferred teammate.


The car selection process concludes when all drivers within the league have a car and teammate assigned.

Once the first race has taken place, no car changes will be allowed at any point during the season. Intentionally using the wrong car in an attempt to benefit yourself or others in a race will see you disqualified from the results of that race.

If a new driver joins the league at a later stage of the season, they may pick any car that is available at the point of being assigned to the league.
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Lobby Settings:

The following lobby settings will be applied for the official league race sessions.

Session Options:
AI Driver Level: 90 (Master)*
Era: Modern F1 Cars
Car Performance: Equal
Maximum Participants: 20 (22 in leagues with live broadcasts)
Practice Length: None
Qualifying: Short Qualifying
Race Distance: 50%
Quick Weather: Dynamic
Session Start Time: Official
Session Privacy: Invite Only

Race Settings:
Parc Fermé Rules: On
Collisions: On
Vehicle Damage: Full
Ghosting: On
Car Setup: Full
Safety Car: On**
Rules and Flags: On
Corner Cutting Stringency: Strict
Formation Lap: On**
Race Starts: Manual

*The AI Driver Level may be adjusted individually within each league depending on the general pace of the drivers.
**The safety car and formation lap will be monitored throughout the season. This setting may change if major issues occur as a result of these features being used.

Assist Restrictions are dependant on the league's tier - refer to the tier/assist structure further up in this thread.
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Race Classification:

Points system:

The following points will be scored for each race finishing position.

1st = 25
2nd = 18
3rd = 15
4th = 12
5th = 10
6th = 8
7th = 6
8th = 4
9th = 2
10th = 1
11th-20th = 0

Drivers who complete less than 90% of the race distance will be classified as DNF (Did Not Finish) in the race results, and will score 0 points regardless of their final position.

Drivers who disconnect from the lobby and have their race finished by the AI are only classified for the laps that were completed under the driver's own control, unless they are able to reconnect to the lobby and finish the race under manual control.

Drivers who complete more than 90% of the race before accidentally crashing out or getting disconnected will be classified as a finisher, but will only be credited with the amount of laps they completed in control of their car, even if the driver's AI car makes it to the end. Points will then be scored as per the system above.

Drivers who get disqualified from a race - whether that be due to an in-game penalty or post-race disqualification via the stewards panel - will be classified as a DSQ (Disqualified) and moved below all other drivers in the results.

If a driver is classified as DSQ within a points scoring position, they will score 0 points for that position regardless of race distance completed.

Active league drivers who did not attend the race will be classified as DNS (Did Not Start), and will not score any points.

Championship standings:
● Drivers and constructors are ranked in the standings based on how many points they've scored over the course of the season.
● If two or more drivers or constructors are tied on points, the higher place in the standings will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.
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Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

● To inform them that you're missing a race
● To get information about your league
● If you are unhappy about something, either with regards to a race or something on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR F1 Leagues:

PC Coordinators:
League runner (main leagues): @FisiFan91
League runner (assist leagues): @Maddog40

● PC F1 League: TBD
● PC F2 League: TBD
● PC F3 League: TBD
● etc

Xbox One Coordinators:
League runner: @Jamie183
League overseer: @BosslyGaming

● XB1 F1 League: TBD
● XB1 F2 League: TBD
● XB1 F3 League: TBD
● etc

PS4 Coordinators:
League runner: @DemoN
Co-runner: @Curly

● PS4 F1 League: TBD
● PS4 F2 League: TBD
● PS4 F3 League: TBD

General Site Queries:
- @Dan Hawkins
- @FisiFan91
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