LEAGUE INFORMATION - AOR Formula Leagues - Season 1 | ApexOnlineRacing.com

LEAGUE INFORMATION - AOR Formula Leagues - Season 1


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Du7cH

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AOR Project CARS Formula Leagues - Season 1
XB1/PS4/PC - League Information



This thread contains general information about the AOR Formula Leagues on all platforms (XB1, PS4 and PC), such as league structure, assist restrictions and lobby settings.

League Structure:
Amount of leagues: Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
League setup: The leagues are tiered, the aim to have faster drivers in the higher leagues and the slower drivers in the lower leagues. For season 1, driver placements will be based on a time trial event.
Cars per tier:
Tiers will be filled from top to bottom, with one league per tier. The top league will be driving the Formula B car, with the lower leagues driving the slower formula cars, as follows:
- Tier 1: Formula B
- Tier 2: Formula C
- Tier 3: Formula Gulf
- Tier 4: Formula Rookie
Race night format:
- Qualifying: 15 minutes
- Warmup: 5 minutes
- Feature Race: 25 minutes (approximately)
- Sprint Qualifying: 5 minutes
- Warmup: 5 minutes
- Sprint Race: 15 minutes (approximately)

Day/Time:
Race day: Saturdays
Event start: 8:00pm (UK time)

Notable Dates:
Sign-up & time trial opens: 23rd May
Driver placement announcement: 2nd June
Livery selection begins: 3rd June
Season begins: 6th June
Season duration: 6 weeks

Important Links:
League Rules
Race Calendar
Sign Up: XB1 - PS4 - PC

Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier System
● Overview on how the league tiers are built up
● List of the car being used in each tier
● Promotions and Relegations

Assist Restrictions
● Overview of what assists are available to use in each league tier

Lobby Settings
● Overview of the lobby settings that will be applied for the league races

Livery and Team Selection
● Info on the livery & team selection process

Points System
● Feature Race
● Sprint Race

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections

Who to contact
● Overview of the members involved with running the Formula leagues
 
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Du7cH

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Jan 15, 2014
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Tier System:

Tier & car overview:

The Formula leagues are built up of 4 tiers, with each tier using a different formula car, as follows:

- Tier 1: Formula B (Photo)
- Tier 2: Formula C (Photo)
- Tier 3: Formula Gulf (Photo)
- Tier 4: Formula Rookie (Photo)

Each tier is intended to contain one league, but more leagues may be added to certain tiers depending on the amount of drivers signing up at the start of the season.

The aim is to have faster drivers in the higher leagues and slower drivers in the lower leagues. For the first season, drivers are assigned to a league based on a time trial event. Link to each platform's time trial thread can be found here: XB1 / PS4 / PC

Promotion & relegation system:

All leagues have fixed promotion & relegation spots which come into effect at the end of the season, based on drivers' finishing positions in the championship.

Ideal scenario: The top 4 finishers from each league will be guaranteed a move to the tier above, and the bottom 4 will be guaranteed a move to the tier below.

Whether it will be possible to fully adhere to this system will depend on how many of the league drivers carry over to the following season.
 
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Du7cH

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Assist Restrictions:

The AOR leagues favour drivers who race without assists enabled. You need to be able to drive without ABS in order to race in our Formula leagues. Only the bottom tier allows Traction Control to be used.

The tables below demonstrate what assists are allowed/banned in the leagues on each platform (in the event of 4 tiers):



Note: Racing Line is allowed in all tiers only because there is no lobby setting to restrict it.
 

Du7cH

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Lobby Settings:

The following lobby settings will be used for the Formula league races.

Structure:
Maximum Grid Size: 16
Opponents All Identical Car: Yes
Car Class: Openwheel

Sessions (Feature Race):
Rolling Start: No
Qualifying: 15 mins
Warmup: 5 mins
Number of Laps: Depending on track (see calendar)

Sessions (Sprint Race):
Rolling Start: No
Qualifying: 5 mins
Warmup: 5 mins
Number of Laps: Depending on track (see calendar)

Conditions:
Weather: Clear (Fixed)*
Weather Progression: Real Time
Date Type: Current
Starting Time: 12:00
Time Progression: Real

*We will be keeping it simple with the weather and race time for the first season, however we aim to include dynamic weather and potentially sunset/night races for future seasons.

Restrictions:
Force Interior View: No
Force Manual Gears: Depends on tier (see assist restrictions)
Force Realistic Driving Aids: No
Allow ABS: No
Allow Stability Control: No
Allow Traction Control: Depends on tier (see assist restrictions)

Damage: Full Damage
Mechanical Failures: No**
Tire Wear: Real
Fuel Usage: Real
Auto Start Engine: Yes

**With the game currently quite unstable with regards to game crashes and disconnections, we feel adding mechanical failures would unnecessarily increase the chances of drivers having their races end through no fault of their own. This setting may be turned on for future seasons however.

Flags & Penalties: Off***

***We feel the in-game penalty system is currently too inconsistent when enforcing the track limits. Bugs have also been reported of drivers receiving ridiculously excessive time penalties. Therefore we will be relying on our manual stewards panel to deal with any incidents for now.
 
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Du7cH

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Livery and Team Selection:

Cars available:

Which car is available to use in each league is dependant on the tier it belongs to (see the overview of the tier system above).

Livery selection process:

At the start of the season, after the leagues and driver placements have been announced, a thread will be opened within each league's subforum where livery selection will take place.

Drivers will be selecting a livery in order based on their combined lap times from the time trial event.

Each livery can be selected by a maximum of 2 drivers. Drivers who select the same livery will be classed as "teammates" in the Team Championship.

After the livery selection process has finished, drivers are obliged to stick to their chosen livery for the full season.
 
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Du7cH

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Points System:

Feature Race:

The following points will be scored for each race finishing position in the Feature Race.

1st - 25 points
2nd - 18 points
3rd - 15 points
4th - 12 points
5th - 10 points
6th - 8 points
7th - 6 points
8th - 4 points
9th - 2 points
10th - 1 points
11th-16th - 0 points

Pole Position - 1 point

DNF / DSQ / DSC - 0 points

Sprint Race:

The following points will be scored for each race finishing position in the Sprint Race.

1st - 15 points
2nd - 12 points
3rd - 10 points
4th - 8 points
5th - 6 points
6th - 4 points
7th - 2 points
8th - 1 points
9th-16th - 0 points

Pole Position - 1 point

DNF / DSQ / DSC - 0 points

Driver Championship:

Each driver's championship position is based on their total points scored throughout all of the season's races.

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.

Team Championship:

Each team is made up of two drivers using the same car livery. The team's position in the Team Championship is based on both drivers' total points scored throughout all of the season's races.
 

Du7cH

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Jan 15, 2014
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Disconnection Guidelines:

Disconnections:

● If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

● If a driver loses connection during the race, that is tough luck, and unfortunately nothing can be done about that.

● We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

Mass disconnections:

● If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

● During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

● If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

● If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 

Du7cH

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Jan 15, 2014
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Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

To inform them that you're missing a race
To get information about your league
If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR Formula Leagues:

General Overseers: @FisiFan91 / @Du7cH / @Dan Hawkins / @Rug

Xbox One Team
@Dan Hawkins (Series Organiser)
@Devastation (Coordinator)

PS4 Team
@Du7cH (Series Organiser)
@iJokeri22 (Coordinator)

PC Team
@oO Troggy Oo (Series Organiser)
@Beyond (Series Organiser)
@AJ (Coordinator)
 
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