LEAGUE INFORMATION - AOR GT3 Leagues - Season 1 | ApexOnlineRacing.com

LEAGUE INFORMATION - AOR GT3 Leagues - Season 1


Status
Not open for further replies.

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
AOR Project CARS GT3 Leagues - Season 1
XB1/PS4/PC - League Information




This thread contains general information about the AOR GT3 Leagues on all platforms (XB1, PS4 and PC), such as league structure, assist restrictions and lobby settings.

League Structure:
Amount of leagues: Each platform runs a set amount of leagues, depending on the amount of drivers signing up at the start of the season.
League setup: The leagues are tiered, with the aim to have faster drivers in the higher leagues and the slower drivers in the lower leagues. For season 1, driver placements will be based on a time trial event.
Race night format:
- Qualifying: 15 minutes
- Warmup: 5 minutes
- Race: 1 hour (approximately)

Day/Time:
Race day: Wednesdays
Event start: 8:00pm (UK time)

Notable Dates:
Sign-up & time trial opens: 23rd May
Driver placement announcement: 30th May
Car selection begins: 31st May
Season begins: 3rd June
Season duration: 6 weeks

Important Links:
Sign Up: XB1 - PS4 - PC
Race Calendar
League Rules


Detailed information:
Below you will find more detailed info about the leagues. Click the links below or scroll down to get to a specific part of the thread.

Tier System
● Overview on how the league tiers are built up
● Promotions and Relegations

Assist Restrictions
● Overview of what assists are available to use in each league tier

Lobby Settings
● Overview of the lobby settings that will be applied for the league races

Car and Livery Selection
● Available cars
● Info on the car and livery selection process

Points System
● Driver Championship scoring
● Manufacturer Championship scoring

Disconnection Guidelines
● Guidelines for how to deal with disconnections and mass disconnections

Who to contact
● Overview of the members involved with running the GT3 leagues
 
Last edited by a moderator:
  • Like
Reactions: Ryan Smith

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Tier System:

Amount of leagues:

Each tier contains one league. The amount of tiers/leagues each platform runs depends on the amount of drivers signing up at the start of the season.

All of the tiers will be running the GT3 cars.

The aim is to have faster drivers in the higher leagues and slower drivers in the lower leagues. For the first season, drivers are assigned to a league based on a time trial event. Link to each platform's time trial thread can be found here: XB1 / PS4 / PC

Promotion & relegation system:

All leagues have fixed promotion & relegation spots which come into effect at the end of the season, based on drivers' finishing positions in the championship.

Ideal scenario: The top 4 finishers from each league will be guaranteed a move to the league above, and the bottom 4 will be guaranteed a move to the league below.

Whether it will be possible to fully adhere to this system will depend on how many of the league drivers carry over to the following season.
 
  • Like
Reactions: Ryan Smith

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Assist Restrictions:

The AOR leagues favour drivers who race without assists enabled. You need to be able to drive without Traction Control and ABS in order to race in our GT3 leagues. The cars should be easy enough to drive without.

The tables below demonstrate what assists are allowed/banned in the leagues on each platform (in the event of 4 tiers):



Note: Racing Line is allowed in all tiers only because there is no lobby setting to restrict it.
 
  • Like
Reactions: Ryan Smith

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Lobby Settings:

The following lobby settings will be used for the GT3 league races.

Structure:
Maximum Grid Size: 16 (24 on PC)
Opponents All Identical Car: No
Car Class: GT3

Sessions:
Rolling Start: No
Qualifying: 15 mins
Warmup: 5 mins
Number of Laps: Depending on track (see calendar)

Conditions:
Weather: Clear (Fixed)*
Weather Progression: Real Time
Date Type: Current
Starting Time: 12:00
Time Progression: Real

*We will be keeping it simple with the weather and race time for the first season, however we aim to include dynamic weather and potentially sunset/night races for future seasons.

Restrictions:
Force Interior View: No
Force Manual Gears: Depends on tier (see assist restrictions)
Force Realistic Driving Aids: No
Allow ABS: No
Allow Stability Control: No
Allow Traction Control: No

Damage: Full Damage
Mechanical Failures: No**
Tire Wear: x7
Fuel Usage: Real
Auto Start Engine: Yes

**With the game currently quite unstable with regards to game crashes and disconnections, we feel adding mechanical failures would unnecessarily increase the chances of drivers having their races end through no fault of their own. This setting may be turned on for future seasons however.

Flags & Penalties: Off***

***We feel the in-game penalty system is currently too inconsistent when enforcing the track limits. Bugs have also been reported of drivers receiving ridiculously excessive time penalties. Therefore we will be relying on our manual stewards panel to deal with any incidents for now.
 
Last edited by a moderator:

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Car and Livery Selection:

Cars available:

The following cars are available for selection in our GT3 leagues.

- Aston Martin V12 Vantage GT3 (Photo)
- Audi R8 LMS Ultra (Photo)
- BMW M3 GT* (Photo)
- BMW Z4 GT3 (Photo)
- Ginetta G55 GT3* (Photo)
- McLaren 12C GT3 (Photo)
- Mercedes-Benz SLS AMG GT3 (Photo)
- Ruf RGT-8 GT3 (Photo)

*Note that the BMW M3 GT and Ginetta G55 GT3 have been reported as being off the pace compared to the rest of the cars, so these must be picked at your own risk.

Car selection process:

At the start of the season, after the leagues and driver placements have been announced, a thread will be opened within each league's subforum where car selection will take place.

Drivers will be selecting their cars in order based on their combined lap times from the time trial event.

Each car can be selected by a maximum of 4 drivers (6 on PC due to the bigger grids). Drivers who select the same car will be classed as "teammates" in the Manufacturer Championship.

After the car selection process has finished, drivers are locked in their car for the full season. Mid-season car changes will not be possible.

Livery selection:

As teams are created based on manufacturer rather than livery used, drivers are free to use whichever livery they want during the league races.
 
Last edited by a moderator:

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Points System:

Driver Championship scoring:

The following points will be scored for each race finishing position.

1st - 50 points
2nd - 42 points
3rd - 35 points
4th - 29 points
5th - 24 points
6th - 20 points
7th - 17 points
8th - 14 points
9th - 12 points
10th - 10 points
11th - 8 points
12th - 6 points
13th - 4 points
14th - 3 points
15th - 2 points
16th - 1 point

Pole Position - 1 point

DNF / DSQ / DSC - 0 points

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.

Manufacturer Championship scoring:

In each race, the manufacturers will score points based on the finishing positions of their top two drivers in the race. This means manufacturers with 2 drivers are not at a disadvantage compared to manufacturers with 3 or 4 drivers.

Example 1: If McLaren has 3 drivers who finish 1st, 2nd and 3rd in a race, only the points for 1st and 2nd will count towards the Manufacturer Championship.

Example 2: If Audi has 4 drivers who finish 4th, 7th, 9th and 12th in a race, only the points for 4th and 7th will count towards the Manufacturer Championship.

Example 3: If Aston Martin has 2 drivers who finish 5th and 10th in a race, both drivers' points will count towards the Manufacturer Championship.
 
Last edited by a moderator:

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Disconnection Guidelines:

Disconnections:

● If a driver loses connection during qualifying, they will be invited back into the lobby to continue from where they left off.

● If a driver loses connection during the race, that is tough luck, and unfortunately nothing can be done about that.

● We do our best to ensure that the best available connection in the lobby acts as the lobby host, so any connection issues are normally a result of a fault on the disconnecting driver's end. Please ensure that your internet connection is fine, and that your NAT type is open, before entering the race lobby.

Mass disconnections:

● If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted and the race will be started with a manual rolling start, where drivers will use the first lap of the race to line up in a double file formation based their qualifying positions. Proper concentration and cooperation from the drivers are required to make this work.

● During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.

● If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. If several drivers are unable to restart the race at that time, the race will be rescheduled for a later date.

● If more than 50% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.

● If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
 
  • Like
Reactions: Ryan Smith

Dan Hawkins

AOR Founder & Director
Staff member
AOR Admin
Aug 18, 2014
17,344
5,258
Who to contact:

For league related enquiries or questions, your first point of contact should be a staff member within the league you are assigned to - preferably the League Coordinator. Upon joining a league, it will be made clear who your League Coordinator is.

Example reasons to contact them could be:

To inform them that you're missing a race
To get information about your league
If you are unhappy about something, either with regards to a race or on the forums

If you have an issue with your League Coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our Coordinators and Moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.

The following members are currently part of the team running the AOR GT3 Leagues:

General Overseers: @FisiFan91 / @Du7cH / @Dan Hawkins / @Rug

Xbox One Team
@Dan Hawkins (Series Organiser)
@StevieSQ (Coordinator)
@Shaw lXl (Coordinator)
@Devastation (Coordinator)

PS4 Team
@Du7cH (Series Organiser)
@Elite_sultan (Series Organiser)
@xGATECRASHERx (Coordinator)
@Lorrentz (Coordinator)
@Walsh89- (Coordinator)

PC Team
@Erti147 (Series Organiser)
@oO Troggy Oo (Coordinator)
@Beyond (Coordinator)
@AJ (Coordinator)
 
Last edited by a moderator:
  • Like
Reactions: Ryan Smith
Status
Not open for further replies.