2 times PC Project Cars 2 Champion
- May 6, 2015
So true about it being unfinished. I had a setup bug ruin my race on Wednesday! Infuriating.'Blow all other racers out of the water" So its going to better than iracing. Big statement! Sure ive heard this before. Project cars 2 ain't finished yet I really cant see me purchasing this time for a third installment of 12 months of Frustrating Patches and fixes.
I saw him blowing his massive trumpet on Twitter! He will probably end up eating his words.From what Ian Bell has told me, it's going to be epic. He told me that there is going to be "new tracks and improved ones and bigger and better lobbies" but when it came to the penalty system etc he said "not so much" so i'm guessing the same system in PC2 is going to be used?
That sentence alone surely signals a developer shift (no pun intended) towards a simcade style PC3.pCARS3 will be more of a spiritual successor to Shift
They intend to keep the "simulation aspects" which lets be honest still isn't up to scratch and pair that with fun.I would expect that 99% of people in these PCars forum, know a lot more about the ins & outs about the workings of the game and what happening with slightly mad studios then me, but as a onlooker personally I think Project Cars has hit a crossroads while I've never brought either of there games, (was close to buying PC2) it seemed to me there trying to do to much, ie: making it for PC, PS4 & XB1- obviously from a business standpoint tapping into the console market is still pretty important.
But even after the first one and the bugs that it had Slightly Mad still didn't learn any lessons it seems, as not only did PC2 still have plenty of bugs (and still does to this day it seems) but I'm pretty sure I read on the PCars forums shortly after release, that didn't they farm out not just the QA/testing of the console versions but some of the development of the game itself outside there own studio? (I'm sure someone reading here can either clarify/confirm or refute those claims)
If that was indeed true then it would underline the point of Slightly Mad spreading themselves to thin with PC2, I know that there a small game developer as such (when compared to triple AAA developer juggernauts) but if I'm making a game to sell to the masses then I would want to have full control on every aspect, I wouldn't want to rely on other dev/studio teams to adhere to the standards I would expect and want for my product.
Anyway I felt after PC2 that they have/had a choice to make, if they were serious about taking on iRacing then that would mean they would have to ditch making console versions and focus entirely on just the PC platform its the only way that it could be done (to actually compete with iRacing) or focus less on the simulation, and with Bell's comment I guess we got the answer:
That sentence alone surely signals a developer shift (no pun intended) towards a simcade style PC3.
(As the Need for Speed franchise is anything but simulation lol)
Will this new direction pay off for Slightly Mad and produce a game that's a lot less buggy from the off, only time will tell I guess.